Skip to content

Instantly share code, notes, and snippets.

View chaoren1641's full-sized avatar
🤝
招前端

英布 chaoren1641

🤝
招前端
View GitHub Profile
@guest271314
guest271314 / javascript_engines_and_runtimes.md
Last active April 5, 2025 04:14
A list of JavaScript engines, runtimes, interpreters

V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++. It is used in Chrome and in Node.js, among others. It implements ECMAScript and WebAssembly, and runs on Windows 7 or later, macOS 10.12+, and Linux systems that use x64, IA-32, ARM, or MIPS processors. V8 can run standalone, or can be embedded into any C++ application.

SpiderMonkey is Mozilla’s JavaScript and WebAssembly Engine, used in Firefox, Servo and various other projects. It is written in C++, Rust and JavaScript. You can embed it into C++ and Rust projects, and it can be run as a stand-alone shell. It can also be [compiled](https://bytecodealliance.org/articles/making-javascript-run-fast-on

@sindresorhus
sindresorhus / esm-package.md
Last active April 25, 2025 07:50
Pure ESM package

Pure ESM package

The package that linked you here is now pure ESM. It cannot be require()'d from CommonJS.

This means you have the following choices:

  1. Use ESM yourself. (preferred)
    Use import foo from 'foo' instead of const foo = require('foo') to import the package. You also need to put "type": "module" in your package.json and more. Follow the below guide.
  2. If the package is used in an async context, you could use await import(…) from CommonJS instead of require(…).
  3. Stay on the existing version of the package until you can move to ESM.
@ericelliott
ericelliott / essential-javascript-links.md
Last active March 22, 2025 17:28
Essential JavaScript Links
@addyosmani
addyosmani / resources.md
Last active August 29, 2015 14:00
Polymer resources for FITC

Web Components Can Do That?! extras

Thanks a ton for coming down to my talk, folks <33z. Your energy was amazing. This page has a few extra resources for you.

Slides

http://addyosmani.github.io/fitc-wccdt/

@igrigorik
igrigorik / github.bash
Last active October 23, 2024 10:43
Open GitHub URL for current directory/repo...
alias gh="open \`git remote -v | grep [email protected] | grep fetch | head -1 | cut -f2 | cut -d' ' -f1 | sed -e's/:/\//' -e 's/git@/http:\/\//'\`"
@wintercn
wintercn / gist:5342839
Created April 9, 2013 03:55
取两个HTML节点最近的公共父节点
function getCommonParent(el1,el2){
var parents1 = [];
var el = el1;
while(el) {
parents1.unshift(el);
el = el.parentNode;
}
var parents2 = [];
@kejun
kejun / gist:3358036
Created August 15, 2012 09:23
ios/android兼容mouse事件
;(function($){
$.support.touch = 'ontouchend' in document;
if (!$.support.touch) {
return;
}
var eventMap = {
click: 'touchend',
mousedown: 'touchstart',
@aemkei
aemkei / LICENSE.txt
Last active March 7, 2025 20:08 — forked from 140bytes/LICENSE.txt
Binary Tetris - 140byt.es
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@chaoren1641
chaoren1641 / CSS3 Media Queries Template
Created January 7, 2012 15:33
CSS3 Media Queries template
/*
* Author: http://stuffandnonsense.co.uk/blog/about/hardboiled_css3_media_queries/
*/
/* Smartphones (portrait and landscape) ----------- */
@media only screen
and (min-device-width : 320px)
and (max-device-width : 480px) {
/* Styles */
}
@lancejpollard
lancejpollard / node-folder-structure-options.md
Created November 28, 2011 01:50
What is your folder-structure preference for a large-scale Node.js project?

What is your folder-structure preference for a large-scale Node.js project?

0: Starting from Rails

This is the reference point. All the other options are based off this.

|-- app
|   |-- controllers
|   |   |-- admin