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February 10, 2017 16:37
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basic three.js scene
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window.onload = function(){ | |
var camera, controls, scene, renderer, light, material; | |
init(); | |
animate(); | |
function init(){ | |
var container = document.getElementById('container'); | |
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 2000); | |
camera.position.z = 100; | |
scene = new THREE.Scene(); | |
controls = new THREE.OrbitControls(camera); | |
controls.minDistance = 30; | |
controls.maxDistance = 100; | |
controls.addEventListener('change', render); | |
light = new THREE.PointLight(0xffffff); | |
light.position.copy(camera.position); | |
scene.add(camera); | |
camera.add(light); | |
renderer = new THREE.WebGLRenderer({antialias: true, alpha: true}); | |
renderer.setClearColor(0x000000, 0); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.setSize(container.offsetWidth, container.offsetHeight); | |
container.appendChild(renderer.domElement); | |
window.addEventListener('resize', onWindowResize, false); | |
} | |
function onWindowResize(){ | |
camera.aspect = window.innerwidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(container.offsetWidth, container.offsetHeight); | |
} | |
function animate(){ | |
requestAnimationFrame(animate); | |
controls.update(); | |
} | |
function render(){ | |
camera.lookAt(scene.position); | |
renderer.render(scene, camera); | |
} | |
} |
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