This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python3 | |
import os | |
import subprocess | |
import json | |
import time | |
def run_capture(cmd): | |
print(f"Running: {' '.join(cmd)}") | |
result = subprocess.run(cmd, check=True, capture_output=True, text=True) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Custom Elements Demo</title> | |
</head> | |
<body> | |
<custom-b>Hello, bold world!</custom-b> | |
<br><br> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import bpy | |
import gpu | |
from gpu_extras.batch import batch_for_shader | |
VERT_SHADER = """ | |
uniform mat4 ModelViewProjectionMatrix; | |
uniform mat4 ModelMatrix; | |
in vec2 texCoord; | |
in vec3 position; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import bpy | |
import gpu | |
from gpu_extras.batch import batch_for_shader | |
VERT_SHADER = """ | |
uniform mat4 ModelViewProjectionMatrix; | |
in vec2 texCoord; | |
in vec3 position; | |
out vec3 pos; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// can run on https://thebookofshaders.com/edit.php | |
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform vec2 u_resolution; | |
vec3 hsv2rgb(vec3 c) { | |
vec4 K = vec4(1.0, 2.0/3.0, 1.0/3.0, 3.0); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <cuda_runtime.h> | |
#include <iostream> | |
#include <chrono> | |
#define CHECK_CUDA(call) \ | |
if ((call) != cudaSuccess) { \ | |
std::cerr << "CUDA error at " << __FILE__ << ":" << __LINE__ << std::endl; \ | |
std::exit(1); \ | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <cuda_runtime.h> | |
#include <iostream> | |
#include <chrono> | |
#define CHECK_CUDA(call) \ | |
do { \ | |
cudaError_t err = call; \ | |
if (err != cudaSuccess) { \ | |
std::cerr << "CUDA Error: " << cudaGetErrorString(err) << "\n"; \ | |
exit(EXIT_FAILURE); \ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <cuda_runtime.h> | |
#include <iostream> | |
#include <chrono> | |
#define CHECK_CUDA(call) \ | |
do { \ | |
cudaError_t err = call; \ | |
if (err != cudaSuccess) { \ | |
std::cerr << "CUDA Error: " << cudaGetErrorString(err) << "\n"; \ | |
exit(EXIT_FAILURE); \ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
12,13c12,15 | |
< #include "ggml-cpu/unary-ops.h" | |
< #include "ggml-cpu/binary-ops.h" | |
--- | |
> #include "unary-ops.h" | |
> #include "binary-ops.h" | |
> #include "vec.h" | |
> #include "ops.h" | |
86,109d87 | |
< #if defined(GGML_USE_ACCELERATE) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/ops.cpp b/ops.cpp | |
index 6190d0d..c44157b 100644 | |
--- a/ops.cpp | |
+++ b/ops.cpp | |
@@ -2347,7 +2347,7 @@ static void ggml_compute_forward_repeat_back_f32( | |
GGML_ASSERT(nb00 == sizeof(float)); | |
if (ggml_is_contiguous(dst)) { | |
- ggml_vec_set_f32(ne0*ne1*ne2*ne3, dst->data, 0); | |
+ ggml_vec_set_f32(ne0*ne1*ne2*ne3, (float *)dst->data, 0); |
NewerOlder