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@coliver
Created October 22, 2024 02:31
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Elmo

CR: 2
XP: 600
Race: Small Humanoid (Custom)
Class: Bard 1 / Sorcerer 1
Alignment: Chaotic Good
Environment: Urban (Sesame Street)
Organization: Solitary or with friends
Treasure: Standard

Defense

  • AC: 15 (10 + 2 Dex + 3 natural armor)
  • hp: 20 (2d8 + 6)
  • Fort: +4, Ref: +4, Will: +5

Offense

  • Speed: 30 ft.
  • Melee: Tiny Bite +3 (1d4 - 1)
  • Ranged: Spell-like abilities or throwing small objects +3 (1d4 damage)

Statistics

  • Str: 8 (-1)
  • Dex: 15 (+2)
  • Con: 16 (+3)
  • Int: 12 (+1)
  • Wis: 14 (+2)
  • Cha: 18 (+4)

Skills

  • Bluff: +7
  • Diplomacy: +7
  • Perform (singing): +7
  • Sense Motive: +5
  • Stealth: +6

Feats

  • Bardic Performance (Inspire Courage)
  • Spell Focus (enchantment)

Special Abilities

  • Bardic Performance (Ex): Elmo can use his bardic performance to inspire courage in his allies, granting them a +1 morale bonus on attack rolls and saving throws against fear effects for 1 round per level.
  • Spell-Like Abilities: Elmo can cast the following spells as a Sorcerer (CL 1st):
    • At will: dancing lights, ghost sound
    • 1/day: charm person, sleep
  • Childlike Wonder (Ex): Elmo gains a +2 bonus on all Charisma-based skill checks when interacting with children or in playful situations.
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