CR: 2
XP: 600
Race: Small Humanoid (Custom)
Class: Bard 1 / Sorcerer 1
Alignment: Chaotic Good
Environment: Urban (Sesame Street)
Organization: Solitary or with friends
Treasure: Standard
- AC: 15 (10 + 2 Dex + 3 natural armor)
- hp: 20 (2d8 + 6)
- Fort: +4, Ref: +4, Will: +5
- Speed: 30 ft.
- Melee: Tiny Bite +3 (1d4 - 1)
- Ranged: Spell-like abilities or throwing small objects +3 (1d4 damage)
- Str: 8 (-1)
- Dex: 15 (+2)
- Con: 16 (+3)
- Int: 12 (+1)
- Wis: 14 (+2)
- Cha: 18 (+4)
- Bluff: +7
- Diplomacy: +7
- Perform (singing): +7
- Sense Motive: +5
- Stealth: +6
- Bardic Performance (Inspire Courage)
- Spell Focus (enchantment)
- Bardic Performance (Ex): Elmo can use his bardic performance to inspire courage in his allies, granting them a +1 morale bonus on attack rolls and saving throws against fear effects for 1 round per level.
- Spell-Like Abilities: Elmo can cast the following spells as a Sorcerer (CL 1st):
- At will: dancing lights, ghost sound
- 1/day: charm person, sleep
- Childlike Wonder (Ex): Elmo gains a +2 bonus on all Charisma-based skill checks when interacting with children or in playful situations.