CR: 3
XP: 800
Race: Small Humanoid (Gnome)
Class: Artificer 3
Alignment: Chaotic Good
Environment: Urban (theater or stage)
Organization: Solitary or with friends
Treasure: Standard
- AC: 15 (10 + 2 Dex + 3 leather armor)
- hp: 24 (3d8 + 3)
- Fort: +4, Ref: +5, Will: +4
- Speed: 30 ft.
- Melee: Unarmed Strike +4 (1d4 + 0)
- Ranged: Throwing objects (Improvised weapon) +4 (1d4 damage)
- Weapon: Rubber Chicken +4 (1d4 + 0)
- Str: 10 (+0)
- Dex: 14 (+2)
- Con: 12 (+1)
- Int: 18 (+4)
- Wis: 10 (+0)
- Cha: 16 (+3)
- Craft (Alchemy): +5
- Use Magic Device: +5
- Perform (Comedy): +6
- Acrobatics: +3
- Knowledge (Arcana): +5
- Craft Wondrous Item
- Extraordinary Artisan
- Improved Initiative
- Combat Expertise
- Infusions (Ex): The Great Gonzo can use his infusions to create magical effects, such as Cure Light Wounds and Magic Weapon.
- Gnome Magic (Ex): Gonzo can cast dancing lights, ghost sound, and prestidigitation as spell-like abilities.
- Eccentric Performer (Ex): Gonzo gains a +2 bonus on all Charisma-based skill checks when performing or entertaining an audience.