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@coliver
Created October 22, 2024 02:41
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The Great Gonzo

CR: 3
XP: 800
Race: Small Humanoid (Gnome)
Class: Artificer 3
Alignment: Chaotic Good
Environment: Urban (theater or stage)
Organization: Solitary or with friends
Treasure: Standard

Defense

  • AC: 15 (10 + 2 Dex + 3 leather armor)
  • hp: 24 (3d8 + 3)
  • Fort: +4, Ref: +5, Will: +4

Offense

  • Speed: 30 ft.
  • Melee: Unarmed Strike +4 (1d4 + 0)
  • Ranged: Throwing objects (Improvised weapon) +4 (1d4 damage)
  • Weapon: Rubber Chicken +4 (1d4 + 0)

Statistics

  • Str: 10 (+0)
  • Dex: 14 (+2)
  • Con: 12 (+1)
  • Int: 18 (+4)
  • Wis: 10 (+0)
  • Cha: 16 (+3)

Skills

  • Craft (Alchemy): +5
  • Use Magic Device: +5
  • Perform (Comedy): +6
  • Acrobatics: +3
  • Knowledge (Arcana): +5

Feats

  • Craft Wondrous Item
  • Extraordinary Artisan
  • Improved Initiative
  • Combat Expertise

Special Abilities

  • Infusions (Ex): The Great Gonzo can use his infusions to create magical effects, such as Cure Light Wounds and Magic Weapon.
  • Gnome Magic (Ex): Gonzo can cast dancing lights, ghost sound, and prestidigitation as spell-like abilities.
  • Eccentric Performer (Ex): Gonzo gains a +2 bonus on all Charisma-based skill checks when performing or entertaining an audience.
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