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Video Protocols
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Protocol | Description | |
---|---|---|
RTMP | This is the first protocol that should be mentioned, because it is an old protocol that did a great job in the time the Adobe Flash shined in pair with Adobe Media Server. Nowadays, many live broadcast applications still utilize it to ingest video data from broadcaster app/device to media servers. Unfortunately browsers can’t play it natively. | |
WebRTC | Web Real-Time Communications comes to allow modern browsers to support video chats. It combines many other protocols under the hood. The business value of it is unquestionable. It provides low-latency and automatic quality adjustments depending on network conditions. | |
HLS | HTTP Live Streaming allows desktop and mobile browsers to natively play video content. Used as protocol for live steam in YouTube, Twitch. | |
MPEG-DASH | Similar to HLS used for live stream events, and envisioned as the successor of it. However this is a downside that some mobile browsers can’t play it natively. | |
CMAF | The youngest technology on the live streaming market. Was invented to reduce live video delay between broadcaster and end users. | |
RTSP | Real Time Streaming Protocol is most similar to RTMP, hence mostly not visible to end users. IP cameras often have support for it. |
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