Last active
November 29, 2015 00:10
-
-
Save cyhsutw/515a96834023802df030 to your computer and use it in GitHub Desktop.
Gradient Ring
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// Spinner.h | |
// | |
// Created by Cheng-Yu Hsu on 11/28/15. | |
// | |
#import <UIKit/UIKit.h> | |
@interface Spinner : UIView | |
- (instancetype)initWithCenter:(CGPoint)center | |
radius:(CGFloat)radius | |
strokeWidth:(CGFloat)strokeWidth | |
startColor:(UIColor *)startColor | |
endColor:(UIColor *)endColor | |
mirrored:(BOOL)mirrored; | |
- (void)startAnimating; | |
@end |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// Spinner.m | |
// | |
// Created by Cheng-Yu Hsu on 11/28/15. | |
// | |
#import "Spinner.h" | |
@interface Spinner () | |
@property (nonatomic, assign) CGFloat strokeWidth; | |
@property (nonatomic, assign) CGFloat radius; | |
@property (nonatomic, strong) UIColor *startColor; | |
@property (nonatomic, strong) UIColor *endColor; | |
@property (nonatomic, assign) BOOL mirrored; | |
@end | |
@implementation Spinner | |
- (instancetype)initWithCenter:(CGPoint)center | |
radius:(CGFloat)radius | |
strokeWidth:(CGFloat)strokeWidth | |
startColor:(UIColor *)startColor | |
endColor:(UIColor *)endColor | |
mirrored:(BOOL)mirrored | |
{ | |
self = [super initWithFrame:CGRectMake(center.x - radius, center.y - radius, radius * 2, radius * 2)]; | |
if(self){ | |
[self setBackgroundColor:[UIColor clearColor]]; | |
_radius = radius; | |
_strokeWidth = strokeWidth; | |
_startColor = startColor; | |
_endColor = endColor; | |
_mirrored = mirrored; | |
[self.layer setCornerRadius:radius]; | |
[self setClipsToBounds:YES]; | |
} | |
return self; | |
} | |
- (void)startAnimating | |
{ | |
if ([self.layer animationForKey:@"SpinAnimation"] == nil) { | |
CABasicAnimation* animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"]; | |
animation.fromValue = [NSNumber numberWithFloat:_mirrored ? 2 * M_PI : 0.0]; | |
animation.toValue = [NSNumber numberWithFloat: _mirrored ? 0.0 : 2 * M_PI]; | |
animation.duration = 2.0f; | |
animation.repeatCount = INFINITY; | |
animation.removedOnCompletion = NO; | |
[self.layer addAnimation:animation forKey:@"SpinAnimation"]; | |
} | |
} | |
// override drawRect | |
- (void)drawRect:(CGRect)rect | |
{ | |
CGContextRef ctx = UIGraphicsGetCurrentContext(); | |
CGContextSetBlendMode(ctx, kCGBlendModeNormal); | |
CGFloat gradientColors[4 * 2]; | |
extractColorComponents(_startColor, gradientColors, 0); | |
extractColorComponents(_endColor, gradientColors, 4); | |
CGColorSpaceRef baseSpace = CGColorSpaceCreateDeviceRGB(); | |
CGGradientRef gradient = CGGradientCreateWithColorComponents(baseSpace, gradientColors, NULL, 2); | |
CGColorSpaceRelease(baseSpace); | |
baseSpace = nil; | |
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect)); | |
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect)); | |
CGContextDrawLinearGradient(ctx, gradient, startPoint, endPoint, 0); | |
CGGradientRelease(gradient); | |
gradient = nil; | |
// fill 'clear' color | |
CGContextSetFillColorWithColor(ctx, [UIColor clearColor].CGColor); | |
CGContextSetStrokeColorWithColor(ctx, [UIColor clearColor].CGColor); | |
CGContextSetBlendMode(ctx, kCGBlendModeClear); | |
CGFloat innerCircleRadius = _radius - _strokeWidth; | |
// fill an 'empty' hole inside the gradient part | |
CGContextFillEllipseInRect(ctx, (CGRect){ | |
{_strokeWidth, _strokeWidth}, | |
{innerCircleRadius * 2, innerCircleRadius * 2} | |
}); | |
// fill an 'empty' segment of arc | |
CGFloat startAngle = _mirrored ? (0.9 * M_PI) : (-0.1 * M_PI); | |
CGFloat endAngle = startAngle + 0.2 * M_PI; | |
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:(CGPoint){_radius, _radius} | |
radius:_radius - _strokeWidth * 0.5 | |
startAngle:startAngle | |
endAngle:endAngle | |
clockwise:YES]; | |
path.lineWidth = _strokeWidth; | |
CGContextAddPath(ctx, path.CGPath); | |
CGContextSetLineWidth(ctx, _strokeWidth + 2); | |
CGContextStrokePath(ctx); | |
CGContextSetBlendMode(ctx, kCGBlendModeNormal); | |
} | |
void extractColorComponents(UIColor *color, CGFloat components[], int startIndex) | |
{ | |
CGColorRef colorRef = color.CGColor; | |
int numberOfComponents = CGColorGetNumberOfComponents(colorRef); | |
if(numberOfComponents == 4){ | |
// RGB & alpha | |
const CGFloat *comps = CGColorGetComponents(colorRef); | |
components[startIndex + 0] = comps[0]; | |
components[startIndex + 1] = comps[1]; | |
components[startIndex + 2] = comps[2]; | |
components[startIndex + 3] = comps[3]; | |
}else if (numberOfComponents == 2){ | |
// gray scale & alpha | |
const CGFloat *comps = CGColorGetComponents(colorRef); | |
components[startIndex + 0] = comps[0]; | |
components[startIndex + 1] = comps[0]; | |
components[startIndex + 2] = comps[0]; | |
components[startIndex + 3] = comps[1]; | |
} | |
} | |
@end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment