Last active
April 16, 2022 02:44
-
-
Save davegurnell/ada80344968a895b6af26e84587de076 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
points = script.Parent | |
--[[ | |
This script creates 100 cubes representing "points" on a graph. | |
It loops through the values of x from 0 to 100, and calculates the correct y value at each position. | |
For each pair of values, it creates a cube at position x,y. | |
]] | |
-- Create a variable called "x" and set it to 0 | |
x = 0 | |
-- Keep running the block of code below over and over again until x is 100. | |
-- When x is 100, carry on from below the block. | |
while x < 100 do | |
-- Calculate the correct value of y for the current value of x: | |
y = x + 10 | |
-- Create a cube at x,y | |
point = Instance.new("Part", points) | |
point.Anchored = true | |
point.Size = Vector3.new(1,1,1) | |
point.Position = Vector3.new(x, y, 0) | |
-- Increase the value of x by 1 and loop back to line 14. | |
x = x + 1 | |
end | |
println("Finished!") |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--[[ | |
A variant of the first example that moves the spawn location | |
instead of creating new parts. | |
]] | |
-- Create a variable called "platform" and use it to refer to the spawn location. | |
-- This assumes that the spawn in your workspace is called "SpawnLocation". | |
platform = workspace:FindFirstChild("SpawnLocation") | |
x = 0 | |
while x < 100 do | |
y = x + 10 | |
-- Set the position of the "platform" (i.e. the spawn location). | |
-- Note that the player won't move automatically with the platform, | |
-- although they can use WASD to walk along above it. | |
platform.Position = Vector3.new(x, y, 0) | |
x = x + 1 | |
-- Wait for 1 second before looping. | |
-- This is quite a long delay and creates a "blocky" animation. | |
-- If we shorten the delay to something like 0.1 seconds, | |
-- the animation will look smoother but the platform will move faster! | |
-- If we change "x = x + 1" to a smaller increment like "x = x + 0.1", | |
-- the movement will slow down again to compensate for the faster loop speed. | |
wait(1); | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment