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Rainbling: A Total Control Lighting Arduino Sketch for rainbows with flashes.
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/************************************************************** | |
* rainbling.ino | |
* | |
* An idea for having rainbow colors appear in groups (totems) | |
* with occasional flashes. | |
***************************************************************/ | |
#include <SPI.h> | |
#include <TCL.h> | |
const int REPEATS = 24; | |
const int TOTEMS = 25; | |
const int LEDS_PER_TOTEM = 2; | |
byte gamma_table[256]; | |
const float gamma = 2.2; | |
const float hinterval_max = 10.0; | |
const float v_max = 0.99; | |
const float sat_max = 1.0; | |
const int flash_prob_max=20480; | |
byte totem_color[TOTEMS][3]; | |
float totem_interval; | |
float hval; | |
void setup() { | |
int i; | |
totem_interval = 360.0/TOTEMS; | |
hval = 0.0; | |
TCL.begin(); | |
TCL.setupDeveloperShield(); | |
for(i=0;i<TOTEMS;i++) { | |
totem_color[i][0]=0x00; | |
totem_color[i][1]=0x00; | |
totem_color[i][2]=0x00; | |
} | |
update_strand(); | |
for(i=0;i<256;i++) { | |
gamma_table[i] = (byte)(pow(i/255.0,gamma)*255.0+0.5); | |
} | |
} | |
void loop() { | |
int i; | |
float local_h; | |
int speed_pot; | |
int brightness_pot; | |
int saturation_pot; | |
int flash_pot; | |
float hinterval; | |
float sat; | |
float v; | |
float flash_prob; | |
speed_pot = analogRead(TCL_POT1); | |
brightness_pot = analogRead(TCL_POT2); | |
saturation_pot = analogRead(TCL_POT3); | |
flash_pot = analogRead(TCL_POT4); | |
v = v_max/1023.0*brightness_pot; | |
sat = sat_max/1023.0*saturation_pot; | |
for(i=0;i<TOTEMS;i++) { | |
local_h = hval+i*totem_interval; | |
while(local_h>=360.0) { | |
local_h-=360.0; | |
} | |
if(random(flash_prob_max)<flash_pot) { | |
totem_color[i][0]=255; | |
totem_color[i][1]=255; | |
totem_color[i][2]=255; | |
} | |
else { | |
HSVtoRGB(local_h,sat,v,&totem_color[i][0],&totem_color[i][1],&totem_color[i][2]); | |
} | |
} | |
update_strand(); | |
delay(25); | |
hinterval = hinterval_max/1023.0*speed_pot; | |
hval+=hinterval; | |
while(hval>=360.0) { | |
hval-=360.0; | |
} | |
} | |
void update_strand() { | |
int i; | |
int j; | |
int k; | |
TCL.sendEmptyFrame(); | |
for(k=0;k<REPEATS;k++) { | |
for(i=0;i<TOTEMS;i++) { | |
for(j=0;j<LEDS_PER_TOTEM;j++) { | |
TCL.sendColor(gamma_table[totem_color[i][0]],gamma_table[totem_color[i][1]],gamma_table[totem_color[i][2]]); | |
} | |
} | |
} | |
TCL.sendEmptyFrame(); | |
TCL.sendEmptyFrame(); | |
} | |
/* Convert hsv values (0<=h<360, 0<=s<=1, 0<=v<=1) to rgb values (0<=r<=255, etc) */ | |
void HSVtoRGB(float h, float s, float v, byte *r, byte *g, byte *b) { | |
int i; | |
float f, p, q, t; | |
float r_f, g_f, b_f; | |
if( s < 1.0e-6 ) { | |
/* grey */ | |
r_f = g_f = b_f = v; | |
} | |
else { | |
h /= 60.0; /* Divide into 6 regions (0-5) */ | |
i = (int)floor( h ); | |
f = h - (float)i; /* fractional part of h */ | |
p = v * ( 1.0 - s ); | |
q = v * ( 1.0 - s * f ); | |
t = v * ( 1.0 - s * ( 1.0 - f ) ); | |
switch( i ) { | |
case 0: | |
r_f = v; | |
g_f = t; | |
b_f = p; | |
break; | |
case 1: | |
r_f = q; | |
g_f = v; | |
b_f = p; | |
break; | |
case 2: | |
r_f = p; | |
g_f = v; | |
b_f = t; | |
break; | |
case 3: | |
r_f = p; | |
g_f = q; | |
b_f = v; | |
break; | |
case 4: | |
r_f = t; | |
g_f = p; | |
b_f = v; | |
break; | |
default: // case 5: | |
r_f = v; | |
g_f = p; | |
b_f = q; | |
break; | |
} | |
} | |
*r = (byte)floor(r_f*255.99); | |
*g = (byte)floor(g_f*255.99); | |
*b = (byte)floor(b_f*255.99); | |
} |
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Rats... I forked this and fixed the off-by-one, but I can't do a pull request. murgle.
Making this change should fix the flickers we saw out on the playa:
byte gamma_table[256];