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A spherical wireframe tessellated icosahedron RealityKit entity
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// | |
// WireframeTessellatedIcosahedronEntity.swift | |
// | |
// Created by Drew Olbrich on 9/18/24. | |
// Copyright © 2024 Lunar Skydiving LLC. All rights reserved. | |
// | |
// MIT License | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// | |
import RealityKit | |
import simd | |
// See https://github.com/maxxfrazer/RealityGeometries | |
import RealityGeometries | |
class WireframeTessellatedIcosahedronEntity: Entity { | |
private static let defaultMaterial = SimpleMaterial(color: .white, isMetallic: false) | |
private struct Edge: Hashable { | |
let start: Int | |
let end: Int | |
init(_ a: Int, _ b: Int) { | |
(start, end) = a < b ? (a, b) : (b, a) | |
} | |
} | |
/// Creates an `Entity` representing a wireframe icosahedron, with each face | |
/// tessellated into four faces, and the edges represented as cylinders. | |
/// | |
/// The vertices of the tessellated icosahedron are projected onto a sphere. | |
/// - Parameters: | |
/// - radius: The radius of the sphere onto which the tessellated icosahedron's | |
/// vertices are projected. | |
/// - edgeRadius: The radius of the cylinders representing the tessellated | |
/// icosahedron's edges. | |
/// - edgeSides: The number of sides that each cylinder should have. | |
/// - material: The `Material` to assign to the cylinders. | |
init(radius: Float = 1, edgeRadius: Float = 0.02, edgeSides: Int = 8, material: Material = defaultMaterial) { | |
super.init() | |
let phi: Float = (1 + sqrt(5))/2 | |
var vertices: [SIMD3<Float>] = [ | |
SIMD3(0, 1, phi), SIMD3(0, -1, phi), SIMD3(0, 1, -phi), SIMD3(0, -1, -phi), | |
SIMD3(1, phi, 0), SIMD3(-1, phi, 0), SIMD3(1, -phi, 0), SIMD3(-1, -phi, 0), | |
SIMD3(phi, 0, 1), SIMD3(-phi, 0, 1), SIMD3(phi, 0, -1), SIMD3(-phi, 0, -1) | |
] | |
let initialFaces: [(Int, Int, Int)] = [ | |
(0, 1, 8), (0, 8, 4), (0, 4, 5), (0, 5, 9), (0, 9, 1), | |
(1, 6, 8), (8, 6, 10), (8, 10, 4), (4, 10, 2), (4, 2, 5), | |
(5, 2, 11), (5, 11, 9), (9, 11, 7), (9, 7, 1), (1, 7, 6), | |
(3, 2, 10), (3, 10, 6), (3, 6, 7), (3, 7, 11), (3, 11, 2) | |
] | |
func getMidpoint(_ a: Int, _ b: Int) -> Int { | |
let midpoint = normalize((vertices[a] + vertices[b])/2)*sqrt(1 + phi*phi) | |
if let index = vertices.firstIndex(of: midpoint) { | |
return index | |
} else { | |
vertices.append(midpoint) | |
return vertices.count - 1 | |
} | |
} | |
var subdividedFaces: [(Int, Int, Int)] = [] | |
for face in initialFaces { | |
let (a, b, c) = face | |
let ab = getMidpoint(a, b) | |
let bc = getMidpoint(b, c) | |
let ca = getMidpoint(c, a) | |
subdividedFaces.append((a, ab, ca)) | |
subdividedFaces.append((b, bc, ab)) | |
subdividedFaces.append((c, ca, bc)) | |
subdividedFaces.append((ab, bc, ca)) | |
} | |
var edges: Set<Edge> = [] | |
for (a, b, c) in subdividedFaces { | |
edges.insert(Edge(a, b)) | |
edges.insert(Edge(b, c)) | |
edges.insert(Edge(c, a)) | |
} | |
let scale = radius/sqrt(1 + phi*phi) | |
for edge in edges { | |
let startPoint = vertices[edge.start]*scale | |
let endPoint = vertices[edge.end]*scale | |
let cylinderLength: Float = distance(startPoint, endPoint) | |
let cylinderCenter = (startPoint + endPoint)/2 | |
guard let mesh = try? RealityGeometry.generateCylinder(radius: edgeRadius, height: cylinderLength, sides: edgeSides, splitFaces: false, smoothNormals: true) else { | |
assertionFailure("cylinder is undefined") | |
continue | |
} | |
let entity = ModelEntity(mesh: mesh, materials: [material]) | |
entity.position = cylinderCenter | |
entity.look(at: endPoint, from: cylinderCenter, upVector: [0, 1, 0], relativeTo: nil) | |
let rotation = simd_quatf(angle: radians(fromDegrees: -90), axis: [1, 0, 0]) | |
entity.transform = Transform(matrix: entity.transform.matrix * Transform(rotation: rotation).matrix) | |
addChild(entity) | |
} | |
} | |
@MainActor @preconcurrency required init() { | |
fatalError("init() has not been implemented") | |
} | |
} |
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