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import java.awt.Toolkit; | |
/* Example Project | |
OrbitCamera cam; | |
void settings() { | |
size(1200, 800, P3D); | |
smooth(); | |
} | |
void setup() { | |
cam = new OrbitCamera(); |
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import numpy as np | |
EPSILON = 1e-10 | |
def _error(actual: np.ndarray, predicted: np.ndarray): | |
""" Simple error """ | |
return actual - predicted | |
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// A script to generate and register an OpenVR manifest in a Unity-friendly way | |
// OpenVR manifest lets you show proper app name in SteamVR status screen instead of process name, set a custom image for the loading screen in compositor or even allow to launch your game from Steam interface | |
// Feel free to do anything you want with this script, but please keep this copyright notice intact. | |
// https://gist.github.com/krzys-h/98464aa2f4a1ad814358f8f078111366 | |
// Author: krzys_h, 2018-02-11 | |
// Usage: | |
// Put this script anywhere in your assets folder | |
// Click Edit > Project Settings > OpenVR Manifest | |
// Fill in the settings |
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const cloneGltf = (gltf) => { | |
const clone = { | |
animations: gltf.animations, | |
scene: gltf.scene.clone(true) | |
}; | |
const skinnedMeshes = {}; | |
gltf.scene.traverse(node => { | |
if (node.isSkinnedMesh) { |
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import cv2 | |
def add_gaussian_noise(X_imgs): | |
gaussian_noise_imgs = [] | |
row, col, _ = X_imgs[0].shape | |
# Gaussian distribution parameters | |
mean = 0 | |
var = 0.1 | |
sigma = var ** 0.5 | |
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from vjoy import vj, setJoy | |
import numpy as np | |
import time | |
print("vj opening", flush=True) | |
vj.open() | |
time.sleep(1) | |
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import argparse | |
import logging | |
parser = argparse.ArgumentParser() | |
parser.add_argument('--verbose', '-v', action='count', default=1) | |
args = parser.parse_args() | |
args.verbose = 70 - (10*args.verbose) if args.verbose > 0 else 0 | |
logging.basicConfig(level=args.verbose, format='%(asctime)s %(levelname)s: %(message)s', |
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using UnityEngine; | |
public class TrackTargets : MonoBehaviour { | |
[SerializeField] | |
Transform[] targets; | |
[SerializeField] | |
float boundingBoxPadding = 2f; |
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// https://frarees.github.io/default-gist-license | |
using System; | |
using UnityEngine; | |
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] | |
public class MinMaxSliderAttribute : PropertyAttribute | |
{ | |
public float Min { get; set; } | |
public float Max { get; set; } |
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