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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
public static class FindMissingScriptsRecursively | |
{ | |
[MenuItem("Auto/Remove Missing Scripts Recursively Visit Prefabs")] | |
private static void FindAndRemoveMissingInSelected() | |
{ | |
// EditorUtility.CollectDeepHierarchy does not include inactive children |