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GeneratorFunctionはゲームプログラミングに優しいんですよの回
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let frame = 0; | |
const actions = [ | |
actionA, | |
actionB, | |
]; | |
function main(){ | |
try{ | |
frame++; | |
for(const action of actions){ | |
action(frame); | |
} | |
} | |
finally{ | |
requestAnimationFrame(main); | |
} | |
} | |
main(); | |
function actionA(frame) { | |
if(frame % 180 !== 0) return; | |
console.log("3秒に1回なにかするアクション"); | |
} | |
let isFirst = true; | |
function actionB(frame) { | |
if(isFirst && frame === 60) { | |
console.log("1秒に1回なにかするアクション(最初だけ表示)"); | |
isFirst = false; | |
} | |
else if(!isFirst && (frame - 60) % 120 === 0) { | |
console.log("2秒に1回なにかするアクション(2回目以降)"); | |
} | |
} |
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(async ()=> { | |
while(true){ | |
for await(const actionResult of loop()); | |
} | |
})(); | |
function* loop() { | |
const actions = [actionA, actionB]; | |
for(const actionResults of parallel(actions)) { | |
yield nextFrame(); | |
} | |
} | |
function* actionA() { | |
console.log("actionAを起動しました"); | |
yield; | |
while(true){ | |
yield* wait(180); | |
console.log("3秒に1回なにかするアクション"); | |
} | |
} | |
function* actionB() { | |
console.log("actionBを起動しました"); | |
yield; | |
yield* wait(60); | |
console.log("1秒に1回なにかするアクション(最初だけ表示)"); | |
while(true){ | |
yield* wait(120); | |
console.log("2秒に1回なにかするアクション(2回目以降)"); | |
} | |
} | |
function* wait(frame) { | |
for(let i=frame;i--;) yield; | |
} | |
function* parallel(generators, ...args) { | |
const iterators = [...generators].map((gen) => (typeof(gen.next) === "function") ? gen : gen(...args)); | |
while(true) { | |
const results = iterators.map((iter) => iter.next()); | |
if(results.every((res) => res.done)) break; | |
yield results.map((res) => res.value); | |
} | |
} | |
function nextFrame() { | |
return new Promise((resolve)=> requestAnimationFrame(resolve)); | |
} |
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