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February 18, 2023 06:26
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Test using AVPlayerLayer as texture input (using Metal / iOS 10)
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import UIKit | |
import SceneKit | |
import SpriteKit | |
import AVFoundation | |
class ViewController: UIViewController { | |
@IBOutlet weak var scnView: SCNView! | |
var videoLayer: AVPlayerLayer! | |
var videoPlayer: AVPlayer! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
setupVideo() | |
// Do any additional setup after loading the view, typically from a nib. | |
scnView.showsStatistics = true | |
scnView.allowsCameraControl = true | |
let scnScene = SCNScene() | |
scnView.scene = scnScene | |
// setup SceneKit scene | |
let cameraNode = SCNNode() | |
cameraNode.camera = SCNCamera() | |
cameraNode.position = SCNVector3(x: 0.0, y: 0.0, z: 25.0) | |
scnScene.rootNode.addChildNode(cameraNode) | |
let cubeNode = SCNNode() | |
cubeNode.geometry = SCNBox(width: 5.0, height: 5.0, length: 5.0, chamferRadius: 0.0) | |
scnScene.rootNode.addChildNode(cubeNode) | |
let material = cubeNode.geometry!.firstMaterial! | |
let tryAVLayer = false // change me! | |
if tryAVLayer { | |
material.diffuse.contents = videoLayer // This crashes | |
} else { | |
// setup SpriteKit Scene | |
let skScene = SKScene() | |
skScene.backgroundColor = UIColor.black | |
skScene.size = CGSize(width: 100, height: 100) | |
let skVideoNode = SKVideoNode(avPlayer: videoPlayer) | |
skVideoNode.size = CGSize(width: 100, height: 100) | |
skVideoNode.position = CGPoint(x: 50, y: 50) | |
skScene.addChild(skVideoNode) | |
material.diffuse.contents = skScene // This works | |
} | |
} | |
func setupVideo() { | |
let item = AVPlayerItem(url: URL(fileURLWithPath: Bundle.main.path(forResource: "test", ofType: "mp4")!)) | |
let player = AVPlayer(playerItem: item) | |
let layer = AVPlayerLayer(player: player) | |
videoLayer = layer | |
videoPlayer = player | |
player.play() | |
} | |
} |
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