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Advent of Code 2018: Day 9
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""" | |
The Elves play this game by taking turns arranging the marbles in a circle | |
according to very particular rules. The marbles are numbered starting with 0 | |
and increasing by 1 until every marble has a number. | |
First, the marble numbered 0 is placed in the circle. At this point, | |
while it contains only a single marble, it is still a circle: | |
the marble is both clockwise from itself and counter-clockwise from itself. | |
This marble is designated the current marble. | |
Then, each Elf takes a turn placing the lowest-numbered remaining marble | |
into the circle between the marbles that are 1 and 2 marbles clockwise | |
of the current marble. (When the circle is large enough, | |
this means that there is one marble between the marble that was just | |
placed and the current marble.) The marble that was just placed | |
then becomes the current marble. | |
However, if the marble that is about to be placed has a number | |
which is a multiple of 23, something entirely different happens. | |
First, the current player keeps the marble they would have placed, | |
adding it to their score. In addition, the marble 7 marbles counter-clockwise | |
from the current marble is removed from the circle and also added to the | |
current player's score. The marble located immediately clockwise of the marble | |
that was removed becomes the new current marble. | |
For example, suppose there are 9 players. After the marble with value 0 | |
is placed in the middle, each player (shown in square brackets) takes a turn. | |
The result of each of those turns would produce circles of marbles like this, | |
where clockwise is to the right and the resulting current marble is in parentheses: | |
[-] (0) | |
[1] 0 (1) | |
[2] 0 (2) 1 | |
[3] 0 2 1 (3) | |
[4] 0 (4) 2 1 3 | |
[5] 0 4 2 (5) 1 3 | |
[6] 0 4 2 5 1 (6) 3 | |
[7] 0 4 2 5 1 6 3 (7) | |
[8] 0 (8) 4 2 5 1 6 3 7 | |
[9] 0 8 4 (9) 2 5 1 6 3 7 | |
[1] 0 8 4 9 2(10) 5 1 6 3 7 | |
[2] 0 8 4 9 2 10 5(11) 1 6 3 7 | |
[3] 0 8 4 9 2 10 5 11 1(12) 6 3 7 | |
[4] 0 8 4 9 2 10 5 11 1 12 6(13) 3 7 | |
[5] 0 8 4 9 2 10 5 11 1 12 6 13 3(14) 7 | |
[6] 0 8 4 9 2 10 5 11 1 12 6 13 3 14 7(15) | |
[7] 0(16) 8 4 9 2 10 5 11 1 12 6 13 3 14 7 15 | |
[8] 0 16 8(17) 4 9 2 10 5 11 1 12 6 13 3 14 7 15 | |
[9] 0 16 8 17 4(18) 9 2 10 5 11 1 12 6 13 3 14 7 15 | |
[1] 0 16 8 17 4 18 9(19) 2 10 5 11 1 12 6 13 3 14 7 15 | |
[2] 0 16 8 17 4 18 9 19 2(20)10 5 11 1 12 6 13 3 14 7 15 | |
[3] 0 16 8 17 4 18 9 19 2 20 10(21) 5 11 1 12 6 13 3 14 7 15 | |
[4] 0 16 8 17 4 18 9 19 2 20 10 21 5(22)11 1 12 6 13 3 14 7 15 | |
[5] 0 16 8 17 4 18(19) 2 20 10 21 5 22 11 1 12 6 13 3 14 7 15 | |
[6] 0 16 8 17 4 18 19 2(24)20 10 21 5 22 11 1 12 6 13 3 14 7 15 | |
[7] 0 16 8 17 4 18 19 2 24 20(25)10 21 5 22 11 1 12 6 13 3 14 7 15 | |
The goal is to be the player with the highest score after the last marble is used up. | |
Assuming the example above ends after the marble numbered 25, | |
the winning score is 23+9=32 (because player 5 kept marble 23 and removed marble 9, | |
while no other player got any points in this very short example game). | |
Here are a few more examples: | |
10 players; last marble is worth 1618 points: high score is 8317 | |
13 players; last marble is worth 7999 points: high score is 146373 | |
17 players; last marble is worth 1104 points: high score is 2764 | |
21 players; last marble is worth 6111 points: high score is 54718 | |
30 players; last marble is worth 5807 points: high score is 37305 | |
What is the winning Elf's score? | |
""" | |
def take_turn(turn_num=0, state=[], curr_idx=0): | |
next_score = 0 | |
next_turn_num = turn_num + 1 | |
if turn_num == 0: | |
return (next_turn_num, [0], 0, next_score) | |
if turn_num % 23 == 0: | |
remove_idx = (curr_idx - 6) % len(state) | |
next_score = turn_num + state[remove_idx] | |
next_state = state[:remove_idx] + state[remove_idx + 1:] | |
next_active_idx = (remove_idx + 1) % len(next_state) | |
else: | |
next_active_idx = (curr_idx + 2) % len(state) | |
next_state = state[:next_active_idx+1] + [turn_num] + state[next_active_idx+1:] | |
return (next_turn_num, next_state, next_active_idx, next_score) | |
def play_game(n_players=1, final_marble_score=0): | |
players = {} | |
# init game state | |
turn_num, state, curr_idx, turn_score = take_turn() | |
while True: | |
player = (turn_num + 1) % n_players | |
turn_num, state, curr_idx, turn_score = take_turn(turn_num, state, curr_idx) | |
players[player] = players.setdefault(player, 0) + turn_score | |
if turn_score == final_marble_score: | |
print("FINAL SCORE ----- ", players[player]) | |
return players[player] | |
test_cases = [ | |
[10, 1_618, 8_317], | |
[13, 7_999, 146_373], | |
[17, 1_104, 2_764], | |
[21, 6_111, 54_718], | |
[30, 5_807, 37_305] | |
] | |
for (n_players, final_marble_score, high_score) in test_cases: | |
assert play_game(n_players=n_players, final_marble_score=final_marble_score) == high_score |
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