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shiftmca.py - shift Minecraft region files (.mca) to combine multiple worlds into one
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# shiftmca.py - shift Minecraft region files (.mca) by a fixed number of regions | |
# Useful to combine multiple worlds into one world, with a region-level granularity | |
# You can't simply rename the r.#.#.mca files, because they contain embedded location | |
# information (which will cause "relocating" errors). This script fixes that. | |
# To use: | |
# 1. rename each r.<x>.<z>.mca adding 20 (or whatever needed to avoid overlap) to each <x> | |
# 2. edit the variables below appropriately to match your setup | |
# 3. run this script | |
# 4. copy the new outputted .mca files to your second world you want to merge into | |
# (no files should be overwritten if shifted by the correct amount) | |
# 5. load the world and teleport to 10240,0,0; it should load without errors | |
# You now have a single unified merged world. | |
# Requires pymclevel - https://github.com/mcedit/pymclevel | |
from cStringIO import StringIO | |
import gzip | |
import itertools | |
import zlib | |
import os | |
import struct | |
import logging | |
logging.basicConfig(level=logging.DEBUG) | |
import sys | |
sys.path.append("..") | |
import pymclevel | |
import numpy | |
# amount to shift X - must be a whole number of regions | |
RX_SHIFT = 20 # region x coordinate eshift - 0,0 -> 20,0 | |
CX_SHIFT = RX_SHIFT * 32 # chunk x coordinate | |
X_SHIFT = CX_SHIFT * 16 # world x coordinate | |
# TODO: option to shift Z | |
# pre-renamed region files (r.0.0.mca renamed to r.20.0.mca) (TODO: rename in this script) | |
root = "../bukkit/SERVER-beta-firstworld-anvil1.2.5/New World/region/renamed/" | |
# output directory | |
outroot = root + "../shifted/" | |
for filename in os.listdir(root): | |
path = root + filename | |
print filename | |
_, new_rx, rz, _ = filename.split(".") | |
new_rx = int(new_rx) | |
rz = int(rz) | |
old_rx = new_rx - RX_SHIFT | |
print "Processing",(old_rx,rz),"->",(new_rx,rz) | |
f = file(path, "rb") | |
SECTOR_BYTES = 4096 | |
offsets = numpy.fromstring(f.read(SECTOR_BYTES), dtype='>u4') # infiniteworld.py __init__ | |
modtimes = numpy.fromstring(f.read(SECTOR_BYTES), dtype='>u4') | |
print offsets,modtimes | |
def getOffset(cx, cz): | |
return offsets[cx + cz * 32] | |
def readChunkRaw(cx, cz): | |
offset = getOffset(cx, cz) | |
sectorStart = offset >> 8 | |
numSectors = offset & 0xff | |
f.seek(sectorStart * SECTOR_BYTES) | |
data = f.read(numSectors * SECTOR_BYTES) | |
if data is None or len(data) == 0: | |
return None | |
return data | |
VERSION_GZIP = 1 | |
VERSION_DEFLATE = 2 | |
def readChunk(cx, cz): | |
rawData = readChunkRaw(cx, cz) | |
if rawData is None: | |
#print "No chunk ",cx,cz | |
return None | |
length = struct.unpack_from(">I", rawData)[0] | |
compressionFormat = struct.unpack_from("B", rawData, 4)[0] | |
compressedData = rawData[5:length + 5] | |
if compressionFormat == VERSION_GZIP: | |
tag = pymclevel.nbt.load(buf=pymclevel.nbt.gunzip(compressedData)) | |
elif compressionFormat == VERSION_DEFLATE: | |
tag = pymclevel.nbt.load(buf=zlib.decompress(compressedData)) | |
else: | |
raise Exception("Unrecognized compression format: "+compressionFormat) | |
return tag | |
newChunks = [] | |
currentSector = 2 | |
for cx, cz in itertools.product(range(32), range(32)): | |
chunk = readChunk(cx, cz) | |
if chunk is None: | |
continue | |
# Shift | |
# Global | |
chunk["Level"]["xPos"].value += CX_SHIFT | |
# Entities, Pos | |
entities = chunk["Level"]["Entities"] | |
for entity in entities: | |
entity["Pos"][0].value += X_SHIFT | |
try: | |
entity["TileX"].value += X_SHIFT # paintings | |
except Exception: | |
pass | |
print entity | |
# TileEntities, x | |
tes = chunk["Level"]["TileEntities"] | |
for te in tes: | |
te["x"].value += X_SHIFT | |
# Save | |
buf = StringIO() | |
chunk.save(filename_or_buf=gzip.GzipFile(fileobj=buf, mode="wb", compresslevel=2)) | |
data = buf.getvalue() | |
length = len(data) | |
header = struct.pack(">I", length) | |
header += struct.pack("B", VERSION_GZIP) | |
data = header + data | |
#print cx,cz,chunk | |
CHUNK_HEADER_SIZE = 5 | |
sectorsNeeded = (len(data) + CHUNK_HEADER_SIZE) / SECTOR_BYTES + 1 | |
bytesNeeded = sectorsNeeded * SECTOR_BYTES | |
excess = bytesNeeded - len(data) | |
data += "\0" * excess | |
offsets[cx + cz * 32] = currentSector << 8 | sectorsNeeded | |
currentSector += sectorsNeeded | |
newChunks.append(data) | |
of = file(outroot + filename, "wb") | |
of.write(offsets.tostring()) | |
of.write(modtimes.tostring()) | |
for chunkData in newChunks: | |
of.write(chunkData) | |
of.close() | |
that is awesome. I will try it a bit later!
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I realized that the version of pymclevel you were using, as well as this script, were likely written before the maximum build height was increased to 256, so it would not be possible to use this code without rewriting all of pymclevel. I thought about using Amulet, but that currently does not support entities.
The solution we ended up going with was using the custom dimension support added in Minecraft v1.16 to link the two worlds with portals.
For people reading this in the future, here is how you can add your existing world as a custom dimension, and here is how you can make portals between your worlds. Also, if you want to bring along your nether in the "custom dimension" world, you just need to make custom portals linking them; the game handles the x8 distance multiplier for you in the /tp command.