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simula> Running phase: unpackPhase
simula> unpacking source archive /nix/store/gvnrf03zbwg841a5ii8aiqyp1mm6zjlg-n6nc4kv4n4aq6qrgjk4r0nlkf4sb5g03-source
simula> source root is n6nc4kv4n4aq6qrgjk4r0nlkf4sb5g03-source
simula> Running phase: patchPhase
simula> Running phase: updateAutotoolsGnuConfigScriptsPhase
simula> Running phase: configurePhase
simula> no configure script, doing nothing
simula> Running phase: buildPhase
simula> Godot Engine v3.5.2.stable.custom_build - https://godotengine.org
simula> Requested V-Sync mode: Disabled
simula> ERROR: No library set for this platform
simula> at: initialize (modules/gdnative/gdnative.cpp:293)
simula> ERROR: No library set for this platform
simula> at: initialize (modules/gdnative/gdnative.cpp:293)
simula> ERROR: No library set for this platform
simula> at: initialize (modules/gdnative/gdnative.cpp:293)
simula> reimport: begin: (Re)Importing Assets steps: 17
simula> reimport: step 0: SVR.png
simula> reimport: step 1: TEMP_LOGO.png
simula> reimport: step 2: SimulaLogoHorizontal.png
simula> reimport: step 3: SimulaDesktop.png
simula> reimport: step 4: GitterBadge.png
simula> reimport: step 5: teleport_target.png
simula> reimport: step 6: teleport_arrow.png
simula> reimport: step 7: icon.png
simula> reimport: step 8: icon.png
simula> reimport: step 9: vr_glove_normal.png
simula> reimport: step 10: vr_glove_color_red.jpg
simula> reimport: step 11: vr_glove_color.jpg
simula> reimport: step 12: icon.png
simula> reimport: step 13: leapmotion.png
simula> reimport: step 14: LeftHand.glb
simula> import: begin: Import Scene steps: 104
simula> import: step 0: Importing Scene...
simula> import: step 2: Running Custom Script...
simula> import: step 104: Saving...
simula> import: end
simula> reimport: step 15: right_hand.glb
simula> import: begin: Import Scene steps: 104
simula> import: step 0: Importing Scene...
simula> import: step 2: Running Custom Script...
simula> import: step 104: Saving...
simula> import: end
simula> reimport: step 16: left_hand.glb
simula> import: begin: Import Scene steps: 104
simula> import: step 0: Importing Scene...
simula> import: step 2: Running Custom Script...
simula> import: step 104: Saving...
simula> import: end
simula> savepack: begin: Packing steps: 102
simula> savepack: step 2: Storing File: res://.import/Milkyway.png-c8038416f38c889c516f7e41b5681a1a.stex
simula> savepack: step 2: Storing File: res://Milkyway.png.import
simula> savepack: step 2: Storing File: res://OpenSansEmoji.ttf
simula> savepack: step 3: Storing File: res://.import/SVR.png-839a26e7382669199568e00783d333b2.stex
simula> savepack: step 3: Storing File: res://SVR.png.import
simula> savepack: step 4: Storing File: res://addons/gdleapmotion/gdlm_lib.gdnlib
simula> savepack: step 5: Storing File: res://addons/gdleapmotion/gdlm_sensor.gdns
simula> savepack: step 6: Storing File: res://.import/leapmotion.png-ecc5e911e80282557d5275a4c789423a.stex
simula> savepack: step 6: Storing File: res://addons/gdleapmotion/leapmotion.png.import
simula> savepack: step 7: Storing File: res://addons/gdleapmotion/scenes/bone_material.tres
simula> savepack: step 8: Storing File: res://addons/gdleapmotion/scenes/center_ball_material.tres
simula> savepack: step 8: Storing File: res://addons/gdleapmotion/scenes/hand.gdc
simula> savepack: step 9: Storing File: res://addons/gdleapmotion/scenes/hand_collisions.gdc
simula> savepack: step 10: Storing File: res://addons/gdleapmotion/scenes/leap_motion.tscn
simula> savepack: step 11: Storing File: res://addons/gdleapmotion/scenes/leap_motion_with_collisions.tscn
simula> savepack: step 12: Storing File: res://addons/gdleapmotion/scenes/left_hand.tscn
simula> savepack: step 13: Storing File: res://addons/gdleapmotion/scenes/left_hand_material.tres
simula> savepack: step 14: Storing File: res://addons/gdleapmotion/scenes/left_hand_with_collisions.tscn
simula> savepack: step 15: Storing File: res://addons/gdleapmotion/scenes/right_hand.tscn
simula> savepack: step 15: Storing File: res://addons/gdleapmotion/scenes/right_hand_material.tres
simula> savepack: step 16: Storing File: res://addons/gdleapmotion/scenes/right_hand_with_collisions.tscn
simula> savepack: step 17: Storing File: res://addons/godot-haskell-plugin/CanvasAR.gdns
simula> savepack: step 18: Storing File: res://addons/godot-haskell-plugin/CanvasBase.gdns
simula> savepack: step 19: Storing File: res://addons/godot-haskell-plugin/CanvasClearShader.tres
simula> savepack: step 20: Storing File: res://addons/godot-haskell-plugin/CanvasPremulShader.tres
simula> savepack: step 21: Storing File: res://addons/godot-haskell-plugin/CanvasSurface.gdns
simula> savepack: step 22: Storing File: res://addons/godot-haskell-plugin/LeapMotion.gdns
simula> savepack: step 22: Storing File: res://addons/godot-haskell-plugin/PancakeCamera.gdns
simula> savepack: step 23: Storing File: res://addons/godot-haskell-plugin/Simula.gdns
simula> savepack: step 24: Storing File: res://addons/godot-haskell-plugin/SimulaController.gdns
simula> savepack: step 25: Storing File: res://addons/godot-haskell-plugin/SimulaServer.gdns
simula> savepack: step 26: Storing File: res://addons/godot-haskell-plugin/SimulaViewSprite.gdns
simula> savepack: step 27: Storing File: res://addons/godot-haskell-plugin/SimulaViewTexture.gdns
simula> savepack: step 28: Storing File: res://addons/godot-haskell-plugin/TextShader.tres
simula> savepack: step 28: Storing File: res://addons/godot-haskell-plugin/TextShaderOpaque.tres
simula> savepack: step 29: Storing File: res://addons/godot-haskell-plugin/demo/Demo.tscn
simula> savepack: step 30: Storing File: res://addons/godot-haskell-plugin/godot-haskell-plugin.gdns
simula> savepack: step 31: Storing File: res://addons/godot-haskell-plugin/libgodot-haskell-plugin.gdnlib
simula> savepack: step 32: Storing File: res://addons/godot-openhmd/OpenHMDConfig.gdns
simula> savepack: step 33: Storing File: res://addons/godot-openhmd/godot_openhmd.gdnlib
simula> savepack: step 34: Storing File: res://addons/godot-openvr/OpenVRConfig.gdns
simula> savepack: step 35: Storing File: res://addons/godot-openvr/OpenVROverlay.gdns
simula> savepack: step 35: Storing File: res://addons/godot-openvr/OpenVRRenderModel.gdns
simula> savepack: step 36: Storing File: res://addons/godot-openvr/godot_openvr.gdnlib
simula> savepack: step 37: Storing File: res://.import/icon.png-a89ecb8be28ea6c50eeae0c3cb0cd271.stex
simula> savepack: step 37: Storing File: res://addons/godot-openvr/icon.png.import
simula> savepack: step 38: Storing File: res://addons/godot-openvr/scenes/framecounter_in_3d.tscn
simula> savepack: step 39: Storing File: res://addons/godot-openvr/scenes/ovr_controller.gdc
simula> savepack: step 40: Storing File: res://addons/godot-openvr/scenes/ovr_controller.tscn
simula> savepack: step 41: Storing File: res://addons/godot-openvr/scenes/ovr_first_person.tscn
simula> savepack: step 42: Storing File: res://addons/godot-openxr/assets/valve_hand_models/blinn1.material
simula> savepack: step 42: Storing File: res://addons/godot-openxr/assets/valve_hand_models/glove.material
simula> savepack: step 43: Storing File: res://.import/left_hand.glb-77ac71087f4863f9f653fbf9e0d7f139.scn
simula> savepack: step 43: Storing File: res://addons/godot-openxr/assets/valve_hand_models/left_hand.glb.import
simula> savepack: step 44: Storing File: res://.import/right_hand.glb-3c383114f6b2b559f4827c32305c15a4.scn
simula> savepack: step 44: Storing File: res://addons/godot-openxr/assets/valve_hand_models/right_hand.glb.import
simula> savepack: step 45: Storing File: res://.import/vr_glove_color.jpg-218c404c29a2d92f2b7dadd59aec13ef.stex
simula> savepack: step 45: Storing File: res://addons/godot-openxr/assets/valve_hand_models/textures/vr_glove_color.jpg.import
simula> savepack: step 46: Storing File: res://.import/vr_glove_color_red.jpg-144c959c9bcefbbe34ae424fbbf2701a.stex
simula> savepack: step 46: Storing File: res://addons/godot-openxr/assets/valve_hand_models/textures/vr_glove_color_red.jpg.import
simula> savepack: step 47: Storing File: res://.import/vr_glove_normal.png-f5c305fecf839cb56ff264d42dfa4019.stex
simula> savepack: step 47: Storing File: res://addons/godot-openxr/assets/valve_hand_models/textures/vr_glove_normal.png.import
simula> savepack: step 48: Storing File: res://addons/godot-openxr/config/OpenXRActionSet.gdns
simula> savepack: step 48: Storing File: res://addons/godot-openxr/config/OpenXRConfig.gdns
simula> savepack: step 49: Storing File: res://addons/godot-openxr/config/OpenXRHand.gdns
simula> savepack: step 50: Storing File: res://addons/godot-openxr/config/OpenXRPose.gdns
simula> savepack: step 51: Storing File: res://addons/godot-openxr/config/OpenXRSkeleton.gdns
simula> savepack: step 52: Storing File: res://addons/godot-openxr/config/godot_openxr.gdnlib
simula> savepack: step 53: Storing File: res://addons/godot-openxr/editor/OpenXRRunSelect.gdc
simula> savepack: step 54: Storing File: res://addons/godot-openxr/editor/OpenXRRunSelect.tscn
simula> savepack: step 55: Storing File: res://.import/icon.png-d1e33d334833c02eab7a46a8de24d243.stex
simula> savepack: step 55: Storing File: res://addons/godot-openxr/icon.png.import
simula> savepack: step 55: Storing File: res://addons/godot-openxr/plugin.gdc
simula> savepack: step 56: Storing File: res://addons/godot-openxr/scenes/XRPose.tscn
simula> savepack: step 57: Storing File: res://addons/godot-openxr/scenes/bone_material.tres
simula> savepack: step 58: Storing File: res://addons/godot-openxr/scenes/center_ball_material.tres
simula> savepack: step 59: Storing File: res://addons/godot-openxr/scenes/controller.gdc
simula> savepack: step 60: Storing File: res://addons/godot-openxr/scenes/first_person_controller_vr.gdc
simula> savepack: step 61: Storing File: res://addons/godot-openxr/scenes/first_person_controller_vr.tscn
simula> savepack: step 62: Storing File: res://addons/godot-openxr/scenes/hand_mesh.gdc
simula> savepack: step 62: Storing File: res://addons/godot-openxr/scenes/hand_nodes.gdc
simula> savepack: step 63: Storing File: res://addons/godot-openxr/scenes/left_hand_material.tres
simula> savepack: step 64: Storing File: res://addons/godot-openxr/scenes/left_hand_mesh.tscn
simula> savepack: step 65: Storing File: res://addons/godot-openxr/scenes/left_hand_nodes.tscn
simula> savepack: step 66: Storing File: res://addons/godot-openxr/scenes/right_hand_material.tres
simula> savepack: step 67: Storing File: res://addons/godot-openxr/scenes/right_hand_mesh.tscn
simula> savepack: step 68: Storing File: res://addons/godot-openxr/scenes/right_hand_nodes.tscn
simula> savepack: step 68: Storing File: res://addons/godot-xr-tools/assets/LeftHand.gdc
simula> savepack: step 69: Storing File: res://.import/LeftHand.glb-7a289350d7a0389e0068af98c6813b91.scn
simula> savepack: step 69: Storing File: res://addons/godot-xr-tools/assets/LeftHand.glb.import
simula> savepack: step 70: Storing File: res://addons/godot-xr-tools/assets/LeftHand.tscn
simula> savepack: step 71: Storing File: res://addons/godot-xr-tools/assets/LeftHandBlendTree.tres
simula> savepack: step 72: Storing File: res://addons/godot-xr-tools/functions/Function_Direct_movement.gdc
simula> savepack: step 73: Storing File: res://addons/godot-xr-tools/functions/Function_Direct_movement.tscn
simula> savepack: step 74: Storing File: res://addons/godot-xr-tools/functions/Function_Pickup.gdc
simula> savepack: step 75: Storing File: res://addons/godot-xr-tools/functions/Function_Pickup.tscn
simula> savepack: step 75: Storing File: res://addons/godot-xr-tools/functions/Function_Teleport.gdc
simula> savepack: step 76: Storing File: res://addons/godot-xr-tools/functions/Function_Teleport.tscn
simula> savepack: step 77: Storing File: res://addons/godot-xr-tools/functions/Function_pointer.gdc
simula> savepack: step 78: Storing File: res://addons/godot-xr-tools/functions/Function_pointer.tscn
simula> savepack: step 79: Storing File: res://.import/icon.png-1d8efcc4c33e64800e22ea3150ef148d.stex
simula> savepack: step 79: Storing File: res://addons/godot-xr-tools/images/icon.png.import
simula> savepack: step 80: Storing File: res://.import/teleport_arrow.png-f1bd44b6f478277692b3fa29171b62d3.stex
simula> savepack: step 80: Storing File: res://addons/godot-xr-tools/images/teleport_arrow.png.import
simula> savepack: step 81: Storing File: res://.import/teleport_target.png-cd812f7d5692711ac91f6c8a4753ad73.stex
simula> savepack: step 81: Storing File: res://addons/godot-xr-tools/images/teleport_target.png.import
simula> savepack: step 82: Storing File: res://addons/godot-xr-tools/materials/capule.tres
simula> savepack: step 82: Storing File: res://addons/godot-xr-tools/materials/highlight.tres
simula> savepack: step 83: Storing File: res://addons/godot-xr-tools/materials/pointer.tres
simula> savepack: step 84: Storing File: res://addons/godot-xr-tools/materials/target.tres
simula> savepack: step 85: Storing File: res://addons/godot-xr-tools/materials/teleport.shader
simula> savepack: step 86: Storing File: res://addons/godot-xr-tools/materials/teleport.tres
simula> savepack: step 87: Storing File: res://addons/godot-xr-tools/misc/VR_Common_Shader_Cache.gdc
simula> savepack: step 88: Storing File: res://addons/godot-xr-tools/misc/VR_Common_Shader_Cache.tscn
simula> savepack: step 88: Storing File: res://addons/godot-xr-tools/objects/Object_pickable.gdc
simula> savepack: step 89: Storing File: res://addons/godot-xr-tools/objects/Object_pickable.tscn
simula> savepack: step 90: Storing File: res://addons/godot-xr-tools/objects/Viewport_2D_in_3D.gdc
simula> savepack: step 91: Storing File: res://addons/godot-xr-tools/objects/Viewport_2D_in_3D.tscn
simula> savepack: step 92: Storing File: res://addons/godot-xr-tools/objects/Viewport_2D_in_3D_body.gdc
simula> savepack: step 93: Storing File: res://.import/cursor.png-9207886fa5a62b74129e260ee150454e.stex
simula> savepack: step 93: Storing File: res://cursor.png.import
simula> savepack: step 94: Storing File: res://.import/cursor_plus.png-212eeb5a556fb5123d58256cfbcfcce0.stex
simula> savepack: step 94: Storing File: res://cursor_plus.png.import
simula> savepack: step 95: Storing File: res://default_env.tres
simula> savepack: step 95: Storing File: res://.import/GitterBadge.png-91472e9ea9a8e4adbac070bee634ad92.stex
simula> savepack: step 95: Storing File: res://doc/GitterBadge.png.import
simula> savepack: step 96: Storing File: res://.import/SimulaDesktop.png-56340a0015c5ba867207bbcf94dd638f.stex
simula> savepack: step 96: Storing File: res://doc/SimulaDesktop.png.import
simula> savepack: step 97: Storing File: res://.import/SimulaLogoHorizontal.png-b9feff3491a8807a655e4c964778495f.stex
simula> savepack: step 97: Storing File: res://doc/SimulaLogoHorizontal.png.import
simula> savepack: step 98: Storing File: res://.import/TEMP_LOGO.png-1b8b6f6eda78b2647c56c366f38debe3.stex
simula> savepack: step 98: Storing File: res://doc/TEMP_LOGO.png.import
simula> savepack: step 99: Storing File: res://.import/godot.png-5e0da45ed3d6786d5794553e04f58a8c.stex
simula> savepack: step 99: Storing File: res://godot.png.import
simula> savepack: step 100: Storing File: res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
simula> savepack: step 100: Storing File: res://icon.png.import
simula> savepack: step 101: Storing File: res://.import/splash.png-929ed8a00b89ba36c51789452f874c77.stex
simula> savepack: step 101: Storing File: res://splash.png.import
simula> savepack: step 102: Storing File: res://addons/gdleapmotion/scenes/hand.gd.remap
simula> savepack: step 102: Storing File: res://addons/gdleapmotion/scenes/hand_collisions.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-openvr/scenes/ovr_controller.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-openxr/editor/OpenXRRunSelect.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-openxr/plugin.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-openxr/scenes/controller.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-openxr/scenes/first_person_controller_vr.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-openxr/scenes/hand_mesh.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-openxr/scenes/hand_nodes.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-xr-tools/assets/LeftHand.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-xr-tools/functions/Function_Direct_movement.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-xr-tools/functions/Function_Pickup.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-xr-tools/functions/Function_Teleport.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-xr-tools/functions/Function_pointer.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-xr-tools/misc/VR_Common_Shader_Cache.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-xr-tools/objects/Object_pickable.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-xr-tools/objects/Viewport_2D_in_3D.gd.remap
simula> savepack: step 102: Storing File: res://addons/godot-xr-tools/objects/Viewport_2D_in_3D_body.gd.remap
simula> savepack: step 102: Storing File: res://splash.png
simula> savepack: step 102: Storing File: res://project.binary
simula> savepack: end
simula> ERROR: Failed to open res://addons/gdleapmotion/bin/x64/LeapC.so
simula> at: copy (core/os/dir_access.cpp:289)
simula> ERROR: Project export for preset "Linux/X11" failed.
simula> at: _fs_changed (editor/editor_node.cpp:818)
simula> reimport: end
simula> ERROR: does not have a library for the current platform.
simula> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
simula> ERROR: does not have a library for the current platform.
simula> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
simula> ERROR: does not have a library for the current platform.
simula> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
simula> ERROR: does not have a library for the current platform.
simula> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
simula> ERROR: does not have a library for the current platform.
simula> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
error: builder for '/nix/store/mkivmvqb8czmbm4q89878jvg445xbl82-simula-0.0.0-dev.drv' failed with exit code 1;
last 25 log lines:
> savepack: step 102: Storing File: res://addons/godot-xr-tools/functions/Function_Pickup.gd.remap
> savepack: step 102: Storing File: res://addons/godot-xr-tools/functions/Function_Teleport.gd.remap
> savepack: step 102: Storing File: res://addons/godot-xr-tools/functions/Function_pointer.gd.remap
> savepack: step 102: Storing File: res://addons/godot-xr-tools/misc/VR_Common_Shader_Cache.gd.remap
> savepack: step 102: Storing File: res://addons/godot-xr-tools/objects/Object_pickable.gd.remap
> savepack: step 102: Storing File: res://addons/godot-xr-tools/objects/Viewport_2D_in_3D.gd.remap
> savepack: step 102: Storing File: res://addons/godot-xr-tools/objects/Viewport_2D_in_3D_body.gd.remap
> savepack: step 102: Storing File: res://splash.png
> savepack: step 102: Storing File: res://project.binary
> savepack: end
> ERROR: Failed to open res://addons/gdleapmotion/bin/x64/LeapC.so
> at: copy (core/os/dir_access.cpp:289)
> ERROR: Project export for preset "Linux/X11" failed.
> at: _fs_changed (editor/editor_node.cpp:818)
> reimport: end
> ERROR: does not have a library for the current platform.
> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
> ERROR: does not have a library for the current platform.
> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
> ERROR: does not have a library for the current platform.
> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
> ERROR: does not have a library for the current platform.
> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
> ERROR: does not have a library for the current platform.
> at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
For full logs, run 'nix log /nix/store/mkivmvqb8czmbm4q89878jvg445xbl82-simula-0.0.0-dev.drv'.
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