Created
July 2, 2021 04:56
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A general purpose input listener designed for web-based games.
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/* | |
A general purpose keyboard/mouse input listener designed for | |
web-based games. | |
Usage: | |
let inputManager = new InputManager(window); | |
let keys = inputManager.pollKeys(); | |
let mouse = inputManager.pollMouse(); | |
if (mouse.get("mouseLeft").down) { | |
// called the first time that the mouse button is pressed | |
console.log("hi"); | |
} | |
*/ | |
class InputState { | |
down = false; | |
held = false; | |
up = false; | |
} | |
class InputMap { | |
inputStates: { [key: string]: InputState } = {}; | |
get(inputName: string): InputState { | |
if (this.inputStates[inputName] == undefined) { | |
this.inputStates[inputName] = new InputState(); | |
} | |
return this.inputStates[inputName]; | |
} | |
clone(): InputMap { | |
const clone = new InputMap(); | |
for (const key in this.inputStates) { | |
const state = this.inputStates[key]; | |
const cloneState = new InputState(); | |
cloneState.down = state.down; | |
cloneState.held = state.held; | |
cloneState.up = state.up; | |
clone.inputStates[key] = cloneState; | |
} | |
return clone; | |
} | |
} | |
export default class InputManager { | |
eventTarget: EventTarget; | |
keysPressed = new InputMap(); | |
mouseButtons = new InputMap(); | |
mousePosition: { x: number; y: number } = { x: 0, y: 0 }; | |
mouseButtonNames: { [key: number]: string } = { | |
0: "mouseLeft", | |
1: "mouseMiddle", | |
2: "mouseRight", | |
}; | |
constructor(attachTo: EventTarget) { | |
this.eventTarget = attachTo; | |
this.eventTarget.addEventListener("keydown", this.onKeyDown.bind(this)); | |
this.eventTarget.addEventListener("keyup", this.onKeyUp.bind(this)); | |
this.eventTarget.addEventListener("mousedown", this.onMouseDown.bind(this)); | |
this.eventTarget.addEventListener("mouseup", this.onMouseUp.bind(this)); | |
this.eventTarget.addEventListener("mousemove", (ev) => { | |
let mevt = ev as MouseEvent; | |
this.mousePosition = { | |
x: mevt.clientX, | |
y: mevt.clientY, | |
}; | |
}); | |
} | |
onKeyDown(event: Event) { | |
const state = this.keysPressed.get((event as KeyboardEvent).key); | |
state.down = true; | |
state.held = true; | |
} | |
onKeyUp(event: Event) { | |
const state = this.keysPressed.get((event as KeyboardEvent).key); | |
state.down = false; | |
state.held = false; | |
state.up = true; | |
} | |
onMouseDown(event: Event) { | |
const state = this.mouseButtons.get(this.mouseButtonNames[(event as MouseEvent).button]); | |
state.down = true; | |
state.held = true; | |
} | |
onMouseUp(event: Event) { | |
const state = this.mouseButtons.get(this.mouseButtonNames[(event as MouseEvent).button]); | |
state.down = false; | |
state.held = false; | |
state.up = true; | |
} | |
_poll(inputMap: InputMap): InputMap { | |
// Read and update input states | |
const clone = inputMap.clone(); | |
for (const key in inputMap.inputStates) { | |
const state = inputMap.get(key); | |
// Make sure the "down" state is only active for one poll call | |
if (state.down) { | |
state.down = false; | |
} | |
if (state.up) { | |
state.up = false; | |
} | |
} | |
return clone; | |
} | |
pollKeys(): InputMap { | |
return this._poll(this.keysPressed); | |
} | |
pollMouse(): InputMap { | |
return this._poll(this.mouseButtons); | |
} | |
} |
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