Created
July 5, 2020 04:06
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#include <SDL2/SDL.h> | |
int main(void) { | |
SDL_bool quit = SDL_FALSE; | |
SDL_Init(SDL_INIT_VIDEO); | |
SDL_Window *window = SDL_CreateWindow("Mouse events", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN); | |
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); | |
SDL_SetRenderDrawColor(renderer, 127, 127, 127, 255); | |
SDL_RenderClear(renderer); | |
SDL_Event event; | |
int x = -1 , y = -1, rx = -1, ry = -1, wx = -1, wy = -1 , b[5] = {0}; | |
while(quit == SDL_FALSE) { | |
while(SDL_PollEvent(&event) > 0 ) { | |
SDL_PumpEvents(); | |
switch(event.type) { | |
case SDL_QUIT: quit = SDL_TRUE; break; | |
case SDL_MOUSEWHEEL: | |
wx += event.wheel.x; | |
wy += event.wheel.y; | |
break; | |
case SDL_MOUSEBUTTONUP: | |
printf("\nA mouse button was released\n"); | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)) b[0] = 0; | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT)) b[1] = 0; | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_MIDDLE)) b[2] = 0; | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_X1)) b[3] = 0; | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_X2)) b[4] = 0; | |
break; | |
case SDL_MOUSEBUTTONDOWN: | |
printf("\nA mouse button was pressed\n"); | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)) b[0] = 1; | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT)) b[1] = 1; | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_MIDDLE)) b[2] = 1; | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_X1)) b[3] = 1; | |
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_X2)) b[4] = 1; | |
break; | |
case SDL_MOUSEMOTION: | |
SDL_GetMouseState(&x, &y); | |
SDL_GetRelativeMouseState(&rx, &ry); | |
break; | |
} | |
} | |
fprintf(stdout, | |
"(x,y): (%4d,%4d): (rx,ry): (%2d,%2d) (wx, wy): (%4d,%4d) btn: %d%d%d%d%d \r", | |
x, y, rx, ry, wx, wy, b[0], b[1], b[2], b[3], b[4]); | |
fflush(stdout); | |
SDL_RenderClear(renderer); | |
SDL_RenderPresent(renderer); | |
SDL_Delay(20); | |
} | |
fprintf(stdout, "\n"); | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} | |
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