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June 21, 2019 16:02
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hexagonal circle drawing
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#!/usr/bin/env python | |
import pygame | |
import math | |
def draw_aacircle(surface, color, pos, radius, width=0): | |
r, g, b = color | |
position_x, position_y = pos | |
alpha_max = 255 | |
i, j, fade, prev_fade = radius, 0, 0, 0 | |
def draw_points(x, y, color): | |
surface.set_at(( | |
position_x + (x * (-1) ** (0 % 2)), | |
position_y + (y * (-1) ** (0 // 2)) | |
), color) | |
surface.set_at(( | |
position_x + (x * (-1) ** (1 % 2)), | |
position_y + (y * (-1) ** (1 // 2)) | |
), color) | |
surface.set_at(( | |
position_x + (x * (-1) ** (2 % 2)), | |
position_y + (y * (-1) ** (2 // 2)) | |
), color) | |
surface.set_at(( | |
position_x + (x * (-1) ** (3 % 2)), | |
position_y + (y * (-1) ** (3 // 2)) | |
), color) | |
surface.set_at(( | |
position_x + (y * (-1) ** (0 // 2)), | |
position_y + (x * (-1) ** (0 % 2)) | |
), color) | |
surface.set_at(( | |
position_x + (y * (-1) ** (1 // 2)), | |
position_y + (x * (-1) ** (1 % 2)) | |
), color) | |
surface.set_at(( | |
position_x + (y * (-1) ** (2 // 2)), | |
position_y + (x * (-1) ** (2 % 2)) | |
), color) | |
surface.set_at(( | |
position_x + (y * (-1) ** (3 // 2)), | |
position_y + (x * (-1) ** (3 % 2)) | |
), color) | |
draw_points(i, 0, alpha_max) | |
while i > j: | |
fade = math.ceil(math.sqrt(radius**2 - j**2)) | |
if fade < prev_fade: | |
i -= 1 | |
alpha = int(fade / radius * alpha_max) | |
draw_points(i, j, (r, g, b, alpha)) | |
draw_points(i - 1, j, (r, g, b, alpha_max - alpha)) | |
prev_fade = fade | |
j += 1 | |
def main(): | |
pygame.init() | |
screen = pygame.display.set_mode((500,500)) | |
screen.fill((255, 0, 0)) | |
s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32) | |
draw_aacircle(s, color=(0,0,0), pos=(300, 300), radius=50, width=1) | |
screen.blit(s, (0, 0)) | |
pygame.display.flip() | |
try: | |
while 1: | |
event = pygame.event.wait() | |
if event.type == pygame.QUIT: | |
break | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_ESCAPE or event.unicode == 'q': | |
break | |
pygame.display.flip() | |
finally: | |
pygame.quit() | |
if __name__ == '__main__': | |
main() |
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