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@intercaetera
Created January 25, 2017 17:53
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<?xml version="1.0" encoding"ISO-8859-1"?>
<UTFXML filename="tutorial.ale" path="DATA\FX\ENGINE">
<UTF_ROOT>
<ALEffectLib>
<ALEffectLib type="ALEffectLib" version="1.1">
</ALEffectLib>
<effect name="tutorial">
<unused>0, 0, 0; 0</unused>
<fx>
1, 32768, 1, 0xEE223B51
2, 1, 0, tutorial_fire.emt
3, 1, 0, tutorial_fire.app
</fx>
<pairs>
2, 3
</pairs>
</effect>
</ALEffectLib>
<AlchemyNodeLibrary>
<AlchemyNodeLibrary type="AlchemyNodeLibrary" version="1.1">
<node name="FxCubeEmitter">
<effect type="0x103" name="Node_Name">tutorial_fire.emt</effect>
<effect type="0x103" name="Node_LifeSpan">Infinite</effect>
<effect type="0x105" name="Node_Transform">0x435</effect>
<effect type="0x200" name="Emitter_LODCurve">
<float_header type="4">
0:
<float type="4">
0: 1
</float>
</float_header>
</effect>
<effect type="0x002" name="Emitter_InitialParticles">0</effect>
<effect type="0x202" name="Emitter_Frequency">
<single type="4">
0: 30
</single>
</effect>
<effect type="0x202" name="Emitter_MaxParticles">
<single type="4">
0: 10000
</single>
</effect>
<effect type="0x202" name="Emitter_EmitCount">
<single type="4">
0: 0
</single>
</effect>
<effect type="0x202" name="Emitter_InitLifeSpan">
<single type="4">
0: 2
</single>
</effect>
<effect type="0x202" name="Emitter_Pressure">
<single type="4">
0: 4
</single>
</effect>
<effect type="0x202" name="Emitter_VelocityApproach">
<single type="4">
0: 0
</single>
</effect>
<effect type="0x202" name="CubeEmitter_Width">
<single type="4">
0: 0.5
</single>
</effect>
<effect type="0x202" name="CubeEmitter_Height">
<single type="4">
0: 0.5
</single>
</effect>
<effect type="0x202" name="CubeEmitter_Depth">
<single type="4">
0: 0.5
</single>
</effect>
<effect type="0x202" name="CubeEmitter_MinSpread">
<single type="4">
0: 0
</single>
</effect>
<effect type="0x202" name="CubeEmitter_MaxSpread">
<single type="4">
0: 5
</single>
</effect>
</node>
<node name="FxBasicAppearance">
<effect type="0x103" name="Node_Name">tutorial_fire.app</effect>
<effect type="0x003" name="Node_LifeSpan">Infinite</effect>
<effect type="0x105" name="Node_Transform">0x435</effect>
<effect type="0x200" name="Appearance_LODCurve">
<float_header type="4">
0:
<float type="4">
0: 1
</float>
</float_header>
</effect>
<effect type="0x001" name="BasicApp_TriTexture">false</effect>
<effect type="0x001" name="BasicApp_QuadTexture">true</effect>
<effect type="0x001" name="BasicApp_MotionBlur">false</effect>
<effect type="0x201" name="BasicApp_Color">
<rgb_header type="4">
0:
<rgb type="4">
0.0: 0.4, 0.6, 1.0
0.5: 0.2, 0.8, 0.6
</rgb>
</rgb_header>
</effect>
<effect type="0x200" name="BasicApp_Alpha">
<float_header type="4">
0:
<float type="1">
0.00: 0
0.05: 1
0.75: 1
1.00: 0
</float>
</float_header>
</effect>
<effect type="0x200" name="BasicApp_Size">
<float_header type="4">
0:
<float type="4">
0.00: 0.4
0.05: 0.65
0.25: 0.5
1.00: 0
</float>
</float_header>
</effect>
<effect type="0x200" name="BasicApp_HToVAspect">
<float_header type="4">
0:
<float type="4">
0: 1
</float>
</float_header>
</effect>
<effect type="0x200" name="BasicApp_Rotate">
<float_header type="4">
0:
<float type="4">
0: 0
</float>
</float_header>
</effect>
<effect type="0x103" name="BasicApp_TexName">soft-flare</effect>
<effect type="0x104" name="BasicApp_BlendInfo">5, 2</effect>
<effect type="0x001" name="BasicApp_UseCommonTexFrame">false</effect>
<effect type="0x200" name="BasicApp_TexFrame">
<float_header type="4">
0:
<float type="1">
0: 1
</float>
</float_header>
</effect>
<effect type="0x202" name="BasicApp_CommonTexFrame">
<single type="4">
0: 0
</single>
</effect>
<effect type="0x001" name="BasicApp_FlipTexU">false</effect>
<effect type="0x001" name="BasicApp_FlipTexV">false</effect>
</node>
</AlchemyNodeLibrary>
</AlchemyNodeLibrary>
</UTF_ROOT>
</UTFXML>
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