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December 26, 2016 21:43
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//: Playground 1: Simple setup, everything works. | |
import UIKit | |
import PlaygroundSupport | |
let domainPoint = CGPoint(x: 5, y: 5) | |
// The following variables are simplified ranges - all start with 0 | |
let xDomain: CGFloat = 10 | |
let yDomain: CGFloat = 10 | |
let xScreenRange: CGFloat = 500 | |
let yScreenRange: CGFloat = 500 | |
func toScreenPoint(domainPoint: CGPoint) -> CGPoint { | |
return CGPoint(x: domainPoint.x * xScreenRange / xDomain, y: domainPoint.y * yScreenRange / yDomain) | |
} | |
func toDomain(screenPoint: CGPoint) -> CGPoint { | |
return CGPoint(x: screenPoint.x * xDomain / xScreenRange, y: screenPoint.y * yDomain / yScreenRange) | |
} | |
extension UIView { | |
// Changes the anchor of view without changing its position. Returns translation in pt | |
func setAnchorWithoutTranslation(anchor: CGPoint) -> CGPoint { | |
let offsetAnchor = CGPoint(x: anchor.x - layer.anchorPoint.x, y: anchor.y - layer.anchorPoint.y) | |
let offset = CGPoint(x: frame.width * offsetAnchor.x, y: frame.height * offsetAnchor.y) | |
layer.anchorPoint = anchor | |
transform = transform.translatedBy(x: offset.x, y: offset.y) | |
return offset | |
} | |
} | |
var screenPoint: CGPoint { | |
return toScreenPoint(domainPoint: domainPoint) | |
} | |
// The transform matrix to be applied to drawed lines in parent and to subview | |
var matrix = CGAffineTransform.identity | |
class MySuperview: UIView { | |
override func draw(_ rect: CGRect) { | |
let transformed: CGPoint = CGPoint(x: screenPoint.x, y: screenPoint.y).applying(matrix) | |
// Draw "cross" on superview | |
let path = UIBezierPath() | |
path.move(to: CGPoint(x: transformed.x, y: 0)) | |
path.addLine(to: CGPoint(x: transformed.x, y: 1000)) | |
path.close() | |
UIColor.black.set() | |
path.stroke() | |
let path2 = UIBezierPath() | |
path2.move(to: CGPoint(x: 0, y: transformed.y)) | |
path2.addLine(to: CGPoint(x: 1000, y: transformed.y)) | |
path2.close() | |
UIColor.black.set() | |
path2.stroke() | |
print("draw") | |
} | |
} | |
let root = UIView() | |
root.frame = CGRect(x: 0, y: 0, width: 600, height: 1000) | |
root.backgroundColor = UIColor.white | |
PlaygroundPage.current.liveView = root | |
let superview = MySuperview() | |
superview.frame = CGRect(x: 100, y: 100, width: xScreenRange, height: yScreenRange) | |
superview.backgroundColor = UIColor.orange.withAlphaComponent(0.3) | |
root.addSubview(superview) | |
let subview = UIView() | |
subview.frame = superview.bounds | |
subview.backgroundColor = UIColor.blue.withAlphaComponent(0.5) | |
superview.addSubview(subview) | |
// Draw "cross" on subview (by adding subviews) | |
let contentLine = UIView() | |
contentLine.backgroundColor = UIColor.red.withAlphaComponent(0.4) | |
let contentLineWidth: CGFloat = 5 | |
contentLine.frame = CGRect(x: screenPoint.x - contentLineWidth / 2, y: 0, width: contentLineWidth, height: 1000) | |
subview.addSubview(contentLine) | |
let contentLine2 = UIView() | |
contentLine2.backgroundColor = UIColor.red.withAlphaComponent(0.4) | |
contentLine2.frame = CGRect(x: 0, y: screenPoint.y - contentLineWidth / 2, width: 1000, height: contentLineWidth) | |
subview.addSubview(contentLine2) | |
// Set anchor point to (0, 0) to "sync" coordinate system with matrix | |
// Also, store the translation which has to preserve position while changing anchor, to use it to define subview's matrix in applyMatrixToSubview | |
let subviewAnchorTranslation = subview.setAnchorWithoutTranslation(anchor: CGPoint(x: 0, y: 0)) | |
let newViewTransform = subview.transform | |
func zoom(center: CGPoint, level: CGPoint) { | |
matrix = matrix.translatedBy(x: center.x, y: center.y) | |
matrix.a = level.x | |
matrix.d = level.y | |
matrix = matrix.translatedBy(x: -center.x, y: -center.y) | |
superview.setNeedsDisplay() | |
print("subview trans before apply: \(subview.transform), matrix: \(matrix)") | |
applyMatrixToSubview() | |
print("subview trans after apply: \(subview.transform)") | |
} | |
func zoom(center: CGPoint, delta: CGPoint) { | |
zoom(center: center, level: CGPoint(x: matrix.a * delta.x, y: matrix.d * delta.y)) | |
} | |
func applyMatrixToSubview() { | |
let m = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: subviewAnchorTranslation.x, ty: subviewAnchorTranslation.y) | |
subview.transform = matrix.concatenating(m) | |
} | |
func translate(delta: CGPoint) { | |
matrix.tx = matrix.tx + delta.x | |
matrix.ty = matrix.ty + delta.y | |
applyMatrixToSubview() | |
} | |
zoom(center: screenPoint, delta: CGPoint(x: 2, y: 2)) | |
zoom(center: screenPoint, delta: CGPoint(x: 1.2, y: 1.2)) | |
translate(delta: CGPoint(x: 70, y: 70)) | |
//zoom(center: screenPoint, delta: CGPoint(x: 2.1, y: 2)) | |
zoom(center: CGPoint(x: 200, y: 200), delta: CGPoint(x: 2.1, y: 2)) | |
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