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// entropy(hsv) | |
// it computes the histogram on a neighborhood | |
Features::VectImgType Features::Histogram (const VectUcharPointType& pt) | |
{ | |
VectImgType hist( 3, cv::Mat::zeros(256, 1, CV_8UC1) ); | |
for (VectUcharPointType::const_iterator it = pt.begin(); | |
it != pt.end(); | |
++it ) | |
{ | |
const cv::Vec3b& pix = *it; | |
for( int d = 0; d < 3; d++) | |
{ | |
cv::Mat& tempHist = hist[d]; | |
uchar val = pix[d]; | |
tempHist.at<uchar>( val, static_cast<uchar>( 0 ) ) = tempHist.at<uchar>( val, static_cast<uchar>( 0 ) ) + static_cast<uchar>( 1 ); | |
} | |
} | |
return hist; | |
} | |
// it compute the entropy | |
cv::Vec3f Features::Entropy (const VectUcharPointType& pt, const VectImgType& hist) | |
{ | |
assert( !pt.empty() ); | |
size_t N = pt.size(); | |
const float invN = 1. / static_cast< float >( N ); | |
cv::Vec3f ent(0., 0., 0.); | |
for( int d = 0; d < 3; d++) | |
{ | |
const cv::Mat& Hist = hist[d]; | |
float entropy = 0.; | |
for (size_t i = 0; i < N; i++ ) | |
{ | |
const float val = ( pt[i] )[d]; | |
const float p = static_cast<float>( Hist.at< uchar >( val, 0 ) ) * invN; | |
if( p > 0. ) | |
{ | |
entropy -= p*log(p); | |
} | |
else | |
{ | |
std::cout << "p = 0"<<std::endl; | |
} | |
} | |
ent[d] = entropy; | |
} | |
return ent; | |
} |
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