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A comprehensive lexicon for product designers, entrepreneurs, and strategic thinkers to articulate complex design challenges, shift from feature-driven to experience-driven design, create shared understanding across teams, and develop more empathetic product experiences.

Product Design and Market Strategy Lexicon

Originally published on jshmllr.com

Overview

Product designers, entrepreneurs, and strategic thinkers can use this language to:

  • Articulate complex design challenges more precisely
  • Shift perspective from feature-driven to experience-driven design
  • Create shared understanding across multidisciplinary teams
  • Develop more empathetic, intuitive product experiences

Market and Financial Fundamentals

  • Go to Market (GTM): The strategy and actions used to launch a product or service into a new market. It encompasses pricing, sales, marketing, and distribution channels.
  • Revenue: The total income generated from selling goods or services, calculated before deducting any expenses.
  • TAM (Total Addressable Market): The entire market size for a product or service, including all potential customers. It helps measure market potential and estimate achievable sales.
  • MRR (Monthly Recurring Revenue): The predictable revenue generated each month from subscriptions or recurring services. It provides a stable income stream and is crucial for SaaS businesses.
  • OPEX (Operating Expenses): The ongoing costs of running a business, excluding the cost of goods sold (COGS). Examples include rent, salaries, marketing, and administrative costs.
  • Profit: The financial gain earned after deducting all expenses from revenue. It reflects the success of a business's operations.
  • Top of Market (TOM): The highest-priced segment of a market, targeting customers willing to pay a premium for advanced features or exclusivity.
  • Break Even: The point where revenue equals total expenses, resulting in neither profit nor loss. It indicates the minimum sales needed to cover operating costs.

Strategic Planning and Perspective

  • Roadmap: A high-level plan outlining future goals, milestones, and initiatives for a product, service, or business. It provides direction and clarity for decision-making.
  • Intention Architecture: The deliberate structural design of a product that guides users towards desired actions while maintaining a sense of user agency and natural discovery.
  • Constraint Canvas: A strategic framework that views product limitations not as obstacles, but as generative opportunities for creative problem-solving.
  • Latent Desire Mapping: Identifying unspoken user needs that exist beneath surface-level requirements.
  • Temporal Design: Designing products that intentionally evolve and adapt over time, creating dynamic user experiences.
  • Emergence Theory in Design: Creating simple rules that allow complex, user-driven behaviors to naturally emerge.

User Experience and Design Philosophy

  • Desire Path: The informal route people naturally take, often deviating from the intended path. In product design, it represents how users actually interact with a product versus how designers initially imagined they would.
  • Friction Ecosystem: The collection of subtle barriers, complications, and points of resistance within a product experience that can frustrate or slow down user engagement.
  • Negative Space Value: The strategic importance of what's not explicitly designed – the quiet, unoccupied areas that provide breathing room, clarity, and psychological comfort in a product interface.
  • Empathy Multiplier: A design approach that goes beyond understanding user needs to anticipate and solve latent or unexpressed challenges before users articulate them.
  • Signal-to-Noise Ratio of Features: An analytical approach measuring the value and clarity of product features against the potential confusion or distraction they might introduce.
  • User Sovereignty: A design ethos prioritizing user control, transparency, and the ability to customize or opt out of product experiences.
  • Contextual Affordance: Design elements that intuitively suggest their use within a specific user context or environment.
  • Edge Case Resilience: The ability of a product to maintain functionality and user experience in unexpected or extreme scenarios.
  • Friction Choreography: Intentionally designing moments of controlled friction to create meaningful user interactions.
  • Intuition Inheritance: Design that builds upon learned behaviors from other products to create instant familiarity.
  • Narrative Scaffolding: Using storytelling principles to guide user understanding and engagement with a product.
  • Subtraction Principle: The art of removing features to enhance overall product clarity and user experience.

Psychological and Cognitive Design Concepts

  • Cognitive Load Budget: The predetermined mental effort a product allows users to expend before experiencing decision fatigue or disengagement.
  • Experience Entropy: The natural tendency of product experiences to become more complex and less intuitive over time without intentional simplification.
  • Emotional Surface Area: The total psychological and emotional touchpoints a product creates, measuring its capacity to generate meaningful connections beyond functional utility.
  • Serendipity Quotient: A measure of how well a product creates unexpected, pleasant discoveries or opportunities for users that weren't part of the original design intent.
  • Psychological Momentum: The design principle of creating user interfaces and experiences that feel effortless and generate a sense of continuous, smooth progression.
  • Cognitive Ergonomics: The study of how product design interacts with human mental processes and decision-making.
  • Ambient Engagement: Design strategies that create value and connection without demanding constant user attention.
  • Anticipatory Design: Creating interfaces that make decisions on behalf of users before they even realize they need something.
  • Emotional Topology: Mapping the emotional journey and touchpoints users experience while interacting with a product.
  • Cognitive Camouflage: Design that makes complex functionality feel simple and natural.
  • Systemic Empathy: Designing products that understand and respond to broader contextual user needs beyond immediate interactions.

Data and Insight Strategies

  • Silent Telemetry: The passive, unobtrusive data collection that reveals user behaviors and preferences without disruptive tracking or explicit user consent.
  • Adaptive Minimalism: A design philosophy that removes complexity not by eliminating features, but by intelligently contextualizing and prioritizing them based on user behavior.
  • Peripheral Awareness Interface: Design that provides important information without interrupting the primary user experience.
  • Potential Energy Design: Creating product interfaces that have inherent potential for user-driven exploration and customization.
  • Liminal Experience Design: Crafting transitions and in-between states that are as meaningful as the primary interaction points.
  • Quantum Feature Set: The ability of a product to simultaneously exist in multiple feature states until observed by the user.
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