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November 20, 2020 15:19
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Swift code to detect objects in a scene and overlay a spriteKit Scene text object
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// | |
// ViewController.swift | |
// Object Recognition | |
// | |
// Based on code created by Brian Advent on 14.06.18. | |
// | |
import UIKit | |
import SceneKit | |
import ARKit | |
class ViewController: UIViewController, ARSCNViewDelegate { | |
@IBOutlet var sceneView: ARSCNView! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Set the view's delegate | |
sceneView.delegate = self | |
// Show statistics such as fps and timing information | |
sceneView.showsStatistics = true | |
// Create a new scene | |
let scene = SCNScene(named: "art.scnassets/GameScene.scn")! | |
// Set the scene to the view | |
sceneView.scene = scene | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
// Create a session configuration | |
let configuration = ARWorldTrackingConfiguration() | |
// Object Detection | |
configuration.detectionObjects = ARReferenceObject.referenceObjects(inGroupNamed: "StoreObjects", bundle: Bundle.main)! | |
// Run the view's session | |
sceneView.session.run(configuration) | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
// Pause the view's session | |
sceneView.session.pause() | |
} | |
// MARK: - ARSCNViewDelegate | |
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { | |
print("SCNSceneRenderer") | |
print(anchor.name as Any) | |
print("........") | |
print(anchor.description as Any) | |
let node = SCNNode() | |
if let objectAnchor = anchor as? ARObjectAnchor { | |
print("if condition meets 'ARObjectAnchor'") | |
let plane = SCNPlane(width: CGFloat(objectAnchor.referenceObject.extent.x * 0.8), height: CGFloat(objectAnchor.referenceObject.extent.y * 0.5)) | |
plane.cornerRadius = plane.width / 8 | |
let spriteKitScene = SKScene(fileNamed: "ProductInfo") | |
plane.firstMaterial?.diffuse.contents = spriteKitScene | |
plane.firstMaterial?.isDoubleSided = true | |
plane.firstMaterial?.diffuse.contentsTransform = SCNMatrix4Translate(SCNMatrix4MakeScale(1, -1, 1), 0, 1, 0) | |
let planeNode = SCNNode(geometry: plane) | |
planeNode.position = SCNVector3Make(objectAnchor.referenceObject.center.x, objectAnchor.referenceObject.center.y + 0.1, objectAnchor.referenceObject.center.z) | |
node.addChildNode(planeNode) | |
} | |
return node | |
} | |
func session(_ session: ARSession, didFailWithError error: Error) { | |
// Present an error message to the user | |
} | |
func sessionWasInterrupted(_ session: ARSession) { | |
// Inform the user that the session has been interrupted, for example, by presenting an overlay | |
} | |
func sessionInterruptionEnded(_ session: ARSession) { | |
// Reset tracking and/or remove existing anchors if consistent tracking is required | |
} | |
} |
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