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Pulse a LED
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// Source: https://www.sparkfun.com/tutorials/329 | |
// To understand the code you need to look at the sinus curve in the toturial. | |
const int LED = 0; | |
void setup() { | |
} | |
void loop() | |
{ | |
// prevent LED to light on max brightness by stoping before the curve reaches the top plane | |
float trimBrightnessMax = 0.854; | |
// optional: modify sinus curve. | |
// use the same options for rising and falling fade to prevent a missmatch of max/min brightness | |
float sinRange = 127.5; | |
float sinOffset = 127.5; | |
// modify step length to change the transition speed | |
float stepLength, start, end, out; | |
// rising (start from zero and go to max brightness) | |
// start value is at bottom of the curve | |
// end value is the top of the sinus curve | |
start = 4.712; //pi*1.5 | |
end = 7.854; //pi*2.5 | |
end -= trimBrightnessMax; | |
stepLength = .001; | |
fade(start, end, stepLength, sinRange, sinOffset); | |
// pause at peak brightness | |
delay(500); | |
// falling (start from max brightness and go to zero) | |
// start value is the top of the sinus curve | |
// end value is at bottom of the curve | |
start = 1.570; //pi*0.5 | |
start += trimBrightnessMax; | |
end = 4.712; //pi*1.5 | |
stepLength = .0008; | |
fade(start, end, stepLength, sinRange, sinOffset); | |
// pause when LED is off | |
delay(2000); | |
} | |
void fade(float start, float end, float stepLength, float sinRange, float sinOffset) { | |
float out; | |
while (start < end) | |
{ | |
start = start + stepLength; | |
out = sin(start) * sinRange + sinOffset; | |
analogWrite(LED, out); | |
delay(1); | |
} | |
} |
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