Skip to content

Instantly share code, notes, and snippets.

View knot126's full-sized avatar

Knot the Tails knot126

View GitHub Profile

SDK Installation instructions

  1. Install arm-none-eabi-gcc (if you're on Windows, you can use msys2 and install mingw-w64-arm-none-eabi-gcc package; on Linux/macOS use your distro's package, e.g for Debian it is gcc-arm-none-eabi, on macOS Homebrew it's gcc-arm-embedded; this guide won't work on macOS ≥10.15 because elf2mod is a 32-bit app).
  2. Fetch Brew MP SDK 7.12.5 installer and platform SDK installer for the BREW version you'd like to target. Installers won't run on windows 10, so don't install them yet.
  3. Extract Brew MP SDK 7.12.5 installer with 7-Zip.
  4. Inside it, extract another installer called BREWMPTools.exe the same way.
  5. Extract platform SDK to some other directory.

Compiler flags

@pwn0rz
pwn0rz / fprpc.c
Created May 30, 2021 09:12
The MIG from FairplayIOKit to fairplayd
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <mach/mach.h>
#include <CommonCrypto/CommonCrypto.h>
#include <ctype.h>
void hexdump(void *ptr, int buflen) {
unsigned char *buf = (unsigned char*)ptr;
int i, j;
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active August 13, 2025 16:22
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

7/10/12 10:45:16.780 AM webgame: (24)d: NGUITextDrawable handleCommand loaded
7/10/12 10:45:16.780 AM webgame: (23)d: NGUIImageDrawable handleCommand loaded
7/10/12 10:45:16.781 AM webgame: (1193)d: Sq3Initializer: can now use sqlite on multiple threads, using the sam connection
7/10/12 10:45:16.782 AM webgame: @@@ main
7/10/12 10:45:16.805 AM webgame: (127)@@@ GameAppDelegate:didFinishLaunchingWithOptions
7/10/12 10:45:16.806 AM webgame: (128)i: ngCore Application Created
7/10/12 10:45:16.808 AM webgame: (173)i: Setting map[NgStartingServer] = http://192.168.111.251:8002
7/10/12 10:45:16.808 AM webgame: (173)i: Setting map[NgStartingGame] = FFB/client
7/10/12 10:45:16.809 AM webgame: (173)i: Setting map[NgBootServer] = https://games-secure.mobage.com/mobage/games/mobageBoot
7/10/12 10:45:16.809 AM webgame: (173)i: Setting map[nativeLog] = true
7/10/12 10:38:07.202 AM webgame: (24)d: NGUITextDrawable handleCommand loaded
7/10/12 10:38:07.203 AM webgame: (23)d: NGUIImageDrawable handleCommand loaded
7/10/12 10:38:07.204 AM webgame: (1193)d: Sq3Initializer: can now use sqlite on multiple threads, using the sam connection
7/10/12 10:38:07.205 AM webgame: @@@ main
7/10/12 10:38:07.227 AM webgame: (127)@@@ GameAppDelegate:didFinishLaunchingWithOptions
7/10/12 10:38:07.228 AM webgame: (128)i: ngCore Application Created
7/10/12 10:38:07.229 AM webgame: (173)i: Setting map[NgStartingServer] = http://192.168.111.251:8002
7/10/12 10:38:07.230 AM webgame: (173)i: Setting map[NgStartingGame] = FFB/client
7/10/12 10:38:07.231 AM webgame: (173)i: Setting map[NgBootServer] = https://games-secure.mobage.com/mobage/games/mobageBoot/sandbox/1.7
7/10/12 10:38:07.231 AM webgame: (173)i: Setting map[nativeLog] = true