- Install arm-none-eabi-gcc (if you're on Windows, you can use msys2 and install
mingw-w64-arm-none-eabi-gcc
package; on Linux/macOS use your distro's package, e.g for Debian it isgcc-arm-none-eabi
, on macOS Homebrew it'sgcc-arm-embedded
; this guide won't work on macOS ≥10.15 because elf2mod is a 32-bit app). - Fetch Brew MP SDK 7.12.5 installer and platform SDK installer for the BREW version you'd like to target. Installers won't run on windows 10, so don't install them yet.
- Extract Brew MP SDK 7.12.5 installer with 7-Zip.
- Inside it, extract another installer called BREWMPTools.exe the same way.
- Extract platform SDK to some other directory.
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#include <stdio.h> | |
#include <stdint.h> | |
#include <stdlib.h> | |
#include <mach/mach.h> | |
#include <CommonCrypto/CommonCrypto.h> | |
#include <ctype.h> | |
void hexdump(void *ptr, int buflen) { | |
unsigned char *buf = (unsigned char*)ptr; | |
int i, j; |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
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7/10/12 10:45:16.780 AM webgame: (24)d: NGUITextDrawable handleCommand loaded | |
7/10/12 10:45:16.780 AM webgame: (23)d: NGUIImageDrawable handleCommand loaded | |
7/10/12 10:45:16.781 AM webgame: (1193)d: Sq3Initializer: can now use sqlite on multiple threads, using the sam connection | |
7/10/12 10:45:16.782 AM webgame: @@@ main | |
7/10/12 10:45:16.805 AM webgame: (127)@@@ GameAppDelegate:didFinishLaunchingWithOptions | |
7/10/12 10:45:16.806 AM webgame: (128)i: ngCore Application Created | |
7/10/12 10:45:16.808 AM webgame: (173)i: Setting map[NgStartingServer] = http://192.168.111.251:8002 | |
7/10/12 10:45:16.808 AM webgame: (173)i: Setting map[NgStartingGame] = FFB/client | |
7/10/12 10:45:16.809 AM webgame: (173)i: Setting map[NgBootServer] = https://games-secure.mobage.com/mobage/games/mobageBoot | |
7/10/12 10:45:16.809 AM webgame: (173)i: Setting map[nativeLog] = true |
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7/10/12 10:38:07.202 AM webgame: (24)d: NGUITextDrawable handleCommand loaded | |
7/10/12 10:38:07.203 AM webgame: (23)d: NGUIImageDrawable handleCommand loaded | |
7/10/12 10:38:07.204 AM webgame: (1193)d: Sq3Initializer: can now use sqlite on multiple threads, using the sam connection | |
7/10/12 10:38:07.205 AM webgame: @@@ main | |
7/10/12 10:38:07.227 AM webgame: (127)@@@ GameAppDelegate:didFinishLaunchingWithOptions | |
7/10/12 10:38:07.228 AM webgame: (128)i: ngCore Application Created | |
7/10/12 10:38:07.229 AM webgame: (173)i: Setting map[NgStartingServer] = http://192.168.111.251:8002 | |
7/10/12 10:38:07.230 AM webgame: (173)i: Setting map[NgStartingGame] = FFB/client | |
7/10/12 10:38:07.231 AM webgame: (173)i: Setting map[NgBootServer] = https://games-secure.mobage.com/mobage/games/mobageBoot/sandbox/1.7 | |
7/10/12 10:38:07.231 AM webgame: (173)i: Setting map[nativeLog] = true |