Created
April 29, 2019 10:29
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UndertaleModLib overlay hitboxes on sprites
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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Drawing; | |
using System.Drawing.Drawing2D; | |
using System.Drawing.Imaging; | |
using System.IO; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using System.Threading.Tasks; | |
using UndertaleModLib; | |
using UndertaleModLib.Models; | |
namespace SpriteOverlayer | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
UndertaleData data = UndertaleIO.Read(new FileStream(@"C:\Users\krzys\Documents\Visual Studio 2017\Projects\UndertaleModTool\Test\bin\Debug\deltarune\triple.win", FileMode.Open)); | |
Dictionary<UndertaleEmbeddedTexture, Image> modifiedTextures = new Dictionary<UndertaleEmbeddedTexture, Image>(); | |
Dictionary<UndertaleEmbeddedTexture, Image> originalTextures = new Dictionary<UndertaleEmbeddedTexture, Image>(); | |
foreach (var sprite in data.Sprites) | |
{ | |
if (sprite.BBoxMode != 2) | |
continue; | |
Bitmap hitbox = new Bitmap((int)sprite.Width, (int)sprite.Height, PixelFormat.Format32bppArgb); | |
for (int y = 0; y < sprite.Height; ++y) | |
{ | |
int row_start = (int)((sprite.Width + 7) / 8) * y; | |
for (int x = 0; x < sprite.Width; ++x) | |
{ | |
int bytenum = row_start + x / 8; | |
int bitnum = x % 8; | |
hitbox.SetPixel(x, y, (sprite.CollisionMasks[0].Data[bytenum] & (1 << (7-bitnum))) != 0 ? Color.GreenYellow : Color.Transparent); | |
} | |
} | |
foreach(var frame in sprite.Textures) | |
{ | |
if (frame.Texture.SourceWidth != frame.Texture.TargetWidth || frame.Texture.TargetWidth != frame.Texture.BoundingWidth || frame.Texture.SourceWidth != frame.Texture.BoundingWidth || | |
frame.Texture.SourceHeight != frame.Texture.TargetHeight || frame.Texture.TargetHeight != frame.Texture.BoundingHeight || frame.Texture.SourceHeight != frame.Texture.BoundingHeight) | |
continue; | |
Debug.WriteLine(sprite.Name.Content + " " + sprite.Textures.IndexOf(frame)); | |
if (!modifiedTextures.ContainsKey(frame.Texture.TexturePage)) | |
{ | |
using (var stream = new MemoryStream(frame.Texture.TexturePage.TextureData.TextureBlob)) | |
{ | |
originalTextures.Add(frame.Texture.TexturePage, Image.FromStream(stream)); | |
modifiedTextures.Add(frame.Texture.TexturePage, Image.FromStream(stream)); | |
} | |
} | |
Graphics g = Graphics.FromImage(modifiedTextures[frame.Texture.TexturePage]); | |
g.CompositingMode = CompositingMode.SourceCopy; | |
ImageAttributes transparent = new ImageAttributes(); | |
ColorMatrix mat = new ColorMatrix(); | |
mat.Matrix33 = 0.25f; | |
transparent.SetColorMatrix(mat, ColorMatrixFlag.Default, ColorAdjustType.Bitmap); | |
g.DrawImage(originalTextures[frame.Texture.TexturePage], new Rectangle(frame.Texture.SourceX, frame.Texture.SourceY, frame.Texture.SourceWidth, frame.Texture.SourceHeight), frame.Texture.SourceX, frame.Texture.SourceY, frame.Texture.SourceWidth, frame.Texture.SourceHeight, GraphicsUnit.Pixel, transparent); | |
g.CompositingMode = CompositingMode.SourceOver; | |
g.DrawImage(hitbox, frame.Texture.SourceX, frame.Texture.SourceY); | |
g.Dispose(); | |
} | |
hitbox.Dispose(); | |
} | |
foreach(var tex in modifiedTextures) | |
{ | |
//tex.Value.Save("R:\\" + data.EmbeddedTextures.IndexOf(tex.Key) + ".png"); | |
using (MemoryStream ms = new MemoryStream()) | |
{ | |
tex.Value.Save(ms, ImageFormat.Png); | |
tex.Key.TextureData.TextureBlob = ms.ToArray(); | |
} | |
} | |
UndertaleIO.Write(new FileStream(@"C:\Users\krzys\Documents\Visual Studio 2017\Projects\UndertaleModTool\Test\bin\Debug\deltarune\triple_masked.win", FileMode.Create), data); | |
} | |
} | |
} |
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