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March 24, 2025 03:40
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Initial prompt generation given to ChatGPT/o1 model
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I want to make a dialogue-based game on the web where the character can move in a 3d world and interact with NPCs. The objective of the player is to find who is the criminal who committed a certain crime. Each bystander has their own personality, background, traits, etc. where this will influence their behavior when the player interacts with them. | |
The player is a deductive who is trying to find the criminal. The player can interact with each bystander by talking to them through a chatbox that appears below the screen in the ui and the bystander's face appears at the top of the chatbox. The bystander's face changes based on their answer and the player can use that to determine if the bystander is lying or hiding something. The player will collect some evidence then they will ask questions to determine who is the criminal. | |
I am using Cursor as my IDE of choice to help me implement the game. I want you to develop a plan that I can have Cursor AI agent (Claude Sonnet 3.7 thinking) to implement the game step by step. Make it explicit and stateless. | |
As the game will be on the web, I want to use three.js for the frontend and fastapi for the backend. Make as simple and starightforward plan so Cursor AI agent won't make mistakes. | |
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