Created
January 16, 2025 11:24
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Just adjust paths in L2 and L46-47
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// Adjust paths in L2 and L46-47 | |
#include "../../.wi/WickedEngine/WickedEngine.h" | |
class Render : public wi::RenderPath3D { | |
public: | |
}; | |
class App : public wi::Application { | |
class Render render; | |
public: | |
void Initialize() override; | |
}; | |
void App::Initialize() { | |
wi::Application::Initialize(); | |
render.init(canvas); | |
render.Load(); | |
ActivatePath(&render); | |
} | |
App app; | |
int main(int argc, char** argv) { | |
wi::arguments::Parse(argc, argv); | |
if (0 != *sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS)) { | |
fprintf(stderr, "Failed to init SDL: %s", SDL_GetError()); | |
SDL_Quit(); | |
exit(1); | |
} | |
auto sdl_win = sdl2::make_window("Ensuring up-to-date shaders for this PC: please wait a minute....", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, | |
960, 600, SDL_WINDOW_SHOWN | SDL_WINDOW_VULKAN | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE); | |
if (!sdl_win) { | |
fprintf(stderr, "Failed to make window: %s", SDL_GetError()); | |
SDL_Quit(); | |
exit(1); | |
} | |
app.SetWindow(sdl_win.get()); | |
wi::renderer::SetShaderPath("../../.wi/.shaders/"); | |
wi::renderer::SetShaderSourcePath("../../.wi/WickedEngine/shaders/"); | |
bool quit = false; | |
while (!quit) { | |
app.Run(); | |
SDL_Event event; | |
while (SDL_PollEvent(&event) != 0) { | |
switch (event.type) { | |
case SDL_QUIT: | |
quit = true; | |
break; | |
case SDL_WINDOWEVENT: | |
switch (event.window.event) { | |
case SDL_WINDOWEVENT_CLOSE: | |
quit = true; | |
break; | |
case SDL_WINDOWEVENT_RESIZED: | |
app.SetWindow(app.window); | |
break; | |
case SDL_WINDOWEVENT_FOCUS_LOST: | |
app.is_window_active = false; | |
break; | |
case SDL_WINDOWEVENT_FOCUS_GAINED: | |
app.is_window_active = true; | |
break; | |
} | |
break; | |
} | |
wi::input::sdlinput::ProcessEvent(event); | |
} | |
} | |
SDL_Quit(); | |
return 0; | |
} |
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