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@jamiephan
jamiephan / README.md
Last active July 5, 2025 06:26
A script to automatically add ALL items to your account in quixel

Script to add all items from quixel

As quixel is being removed, all items are free to aquire. This script is to automate the process to add items to your account (As of writing, a total of 18874 items)

Note: This script only tested in the latest version of Chrome.

How to use

  1. Copy the script from below (run.js)
  2. Login into https://quixel.com
@mousedoc
mousedoc / LegacyAnimationCreator.cs
Created June 14, 2022 03:14
Unity Legacy Animation Creator
using System.IO;
using UnityEditor;
using UnityEngine;
public class LegacyAnimationCreator
{
[MenuItem("Assets/Create/Legacy Animation", priority = 402)]
public static void CompressSelectedAnimationClips()
{
var clip = new AnimationClip();
@IJEMIN
IJEMIN / GoogleTranslatorWithAuth.cs
Last active June 28, 2025 07:54
Unity GoogleTranslator with Google Translation API V2
// This is paid service version of Unity Google Translator script https://gist.github.com/IJEMIN/a48f8f302190044de05e3e3fea342fbd
using System;
using System.Collections;
using System.Collections.Generic;
using SimpleJSON;
using UnityEngine;
using UnityEngine.Networking;
public class GoogleTranslatorWithAuth : MonoBehaviour
@trusktr
trusktr / image-grid.md
Last active December 15, 2024 02:54
Image grid in Markdown
screen shot 2017-08-07 at 12 18 15 pm blah screen shot 2017-08-07 at 12 18 15 pm screen shot 2017-08-07 at 12 18 15 pm
@mob-sakai
mob-sakai / RemoveEmptyFolders.cs
Last active September 22, 2023 18:33
Automatically remove empty folders in project for Unity.
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System;
/// <summary>
/// Remove empty folders automatically.
@johnsoncodehk
johnsoncodehk / Fix55To54.cs
Last active February 24, 2020 06:44
Fix Unity 5.5 Downgrading to 5.4 missing GameObject name, activeSelf.
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
public class Fix55To54 {
[System.SerializableAttribute]
public class GameObjectData {
public bool activeSelf;

Aligning images

This is a guide for aligning images.

See the full Advanced Markdown doc for more tips and tricks

left alignment

@grimmdev
grimmdev / Translate.cs
Last active January 31, 2025 18:25
Translate method/api using Unity 3D. Completely Free with no Restrictions, by using Google's Internal API, we cut out the need for any api keys.
// We need this for parsing the JSON, unless you use an alternative.
// You will need SimpleJSON if you don't use alternatives.
// It can be gotten hither. http://wiki.unity3d.com/index.php/SimpleJSON
using SimpleJSON;
using UnityEngine;
using System.Collections;
public class Translate : MonoBehaviour {
// Should we debug?
@keijiro
keijiro / Mobile-Particle-Add.shader
Created April 23, 2015 03:57
Mobile/Particles/Additive shader (Unity built-in shader)
// Simplified Additive Particle shader. Differences from regular Additive Particle one:
// - no Tint color
// - no Smooth particle support
// - no AlphaTest
// - no ColorMask
Shader "Mobile/Particles/Additive" {
Properties {
_MainTex ("Particle Texture", 2D) = "white" {}
}
@ihoneymon
ihoneymon / how-to-write-by-markdown.md
Last active July 5, 2025 15:27
๋งˆํฌ๋‹ค์šด(Markdown) ์‚ฌ์šฉ๋ฒ•

[๊ณตํ†ต] ๋งˆํฌ๋‹ค์šด markdown ์ž‘์„ฑ๋ฒ•

์˜์–ด์ง€๋งŒ, ์กฐ๊ธˆ ๋” ์ƒ์„ธํ•˜๊ฒŒ ๋งˆํฌ๋‹ค์šด ์‚ฌ์šฉ๋ฒ•์„ ์•ˆ๋‚ดํ•˜๊ณ  ์žˆ๋Š”
"Markdown Guide (https://www.markdownguide.org/)" ๋ฅผ ๋ณด์‹œ๋Š” ๊ฒƒ์„ ์ถ”์ฒœํ•ฉ๋‹ˆ๋‹ค. ^^

์•„, ๊ทธ๋ฆฌ๊ณ  ๋งˆํฌ๋‹ค์šด๋งŒ์œผ๋กœ ํ‘œํ˜„์ด ๋ถ€์กฑํ•˜๋‹ค๊ณ  ๋А๋ผ์‹ ๋‹ค๋ฉด, HTML ํƒœ๊ทธ๋ฅผ ํ™œ์šฉํ•˜์‹œ๋Š” ๊ฒƒ๋„ ์ข‹์Šต๋‹ˆ๋‹ค.

1. ๋งˆํฌ๋‹ค์šด์— ๊ด€ํ•˜์—ฌ