This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System; | |
using System.Text; | |
using TMPro; | |
namespace Udonba | |
{ | |
/// <summary> | |
/// Debug.LogをTextMeshProに表示 | |
/// </summary> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; | |
using UnityEditor; | |
using UnityEditor.iOS.Xcode; | |
using System.IO; | |
public class ExcemptFromEncryption : IPostprocessBuildWithReport // Will execute after XCode project is built | |
{ | |
public int callbackOrder { get { return 0; } } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.IO; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
public class RemoveEmptyFolders | |
{ | |
/// <summary> | |
/// Use this flag to simulate a run, before really deleting any folders. | |
/// </summary> |