Created
April 24, 2018 18:22
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public static void ImportFile(string file) { | |
string filenameWithoutExtension = Path.GetFileNameWithoutExtension(file); | |
GameObject part = OlImportFile(file); | |
if (null == part) { | |
return; | |
} | |
part.name = filenameWithoutExtension; | |
Mesh m = part.GetComponent<MeshFilter>().sharedMesh; | |
MeshRenderer mr = part.GetComponent<MeshRenderer>(); | |
// save the folder and make it visible. | |
AssetDatabase.SaveAssets(); | |
AssetDatabase.Refresh(); | |
Material[] meshMaterials = mr.sharedMaterials; | |
for (int i = 0; i < meshMaterials.Length; i++) { | |
string materialName = ((int)(meshMaterials[i].color.r * 255f)).ToString("X2") | |
+ ((int)(meshMaterials[i].color.g * 255f)).ToString("X2") | |
+ ((int)(meshMaterials[i].color.b * 255f)).ToString("X2") | |
+ ((int)(meshMaterials[i].color.a * 255f)).ToString("X2"); | |
Debug.Log("Looking for Material: " + "Assets/Imported/Materials/" + materialName); | |
var existingMaterial = (Material)AssetDatabase.LoadAssetAtPath("Assets/Imported/Materials/" + materialName, typeof(Material)); | |
if (existingMaterial != null) { | |
Debug.Log("Found a matching material."); | |
meshMaterials[i] = existingMaterial; | |
} else { | |
meshMaterials[i].enableInstancing = true; | |
AssetDatabase.CreateAsset(meshMaterials[i], "Assets/Imported/Materials/" + materialName + ".mat"); | |
} | |
AssetDatabase.SaveAssets(); | |
AssetDatabase.Refresh(); | |
} | |
AssetDatabase.CreateAsset(m, "Assets/Imported/Models/" + part.name + "_M" + ".asset"); | |
var prefab = PrefabUtility.CreateEmptyPrefab("Assets/Imported/Prefabs" + "/" + part.name + ".prefab"); | |
PrefabUtility.ReplacePrefab(part, prefab); | |
AssetDatabase.SaveAssets(); | |
AssetDatabase.Refresh(); | |
} |
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