{%- set ns = namespace(uuid = 'xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx') %} | |
{%- set ns.new_uuid = '' %} | |
{%- for x in ns.uuid %} | |
{%- set ns.new_uuid = [ns.new_uuid,(x | replace('x', [0,1,2,3,4,5,6,7,8,9,'a','b','c','d','e','f'] | random ))] | join %} | |
{%- endfor %} | |
{{ ns.new_uuid }} |
fun Fragment.showBottomSheetDialog( | |
@LayoutRes layout: Int, | |
@IdRes textViewToSet: Int? = null, | |
textToSet: String? = null, | |
fullScreen: Boolean = true, | |
expand: Boolean = true | |
) { | |
val dialog = BottomSheetDialog(context!!) | |
dialog.setOnShowListener { | |
val bottomSheet: FrameLayout = dialog.findViewById(com.google.android.material.R.id.design_bottom_sheet) ?: return@setOnShowListener |
The package that linked you here is now pure ESM. It cannot be require()
'd from CommonJS.
This means you have the following choices:
- Use ESM yourself. (preferred)
Useimport foo from 'foo'
instead ofconst foo = require('foo')
to import the package. You also need to put"type": "module"
in your package.json and more. Follow the below guide. - If the package is used in an async context, you could use
await import(…)
from CommonJS instead ofrequire(…)
. - Stay on the existing version of the package until you can move to ESM.
- Create a file
Image.js
from the source below (it is almost a copy of Image.js from tiptap-extensions except that it has a constructor that acceptsuploadFunc
(function to be called withimage
being uploaded) and additional logicif(upload) { ... } else { ... previous base64 logic .. }
in thenew Plugin
section.
import {Node, Plugin} from 'tiptap'
import {nodeInputRule} from 'tiptap-commands'
/**
* Matches following attributes in Markdown-typed image: [, alt, src, title]
*
In your command line
brew install android-sdk --cask
sdkmanager "emulator"
sdkmanager "platform-tools"
sdkmanager "system-images;android-26;google_apis;x86_64"
avdmanager create avd -n NAME -k "system-images;android-26;google_apis;x86_64" # the one that you use above
Learning Rust
The following is a list of resources for learning Rust as well as tips and tricks for learning the language faster.
Warning
Rust is not C or C++ so the way your accustomed to do things in those languages might not work in Rust. The best way to learn Rust is to embrace its best practices and see where that takes you.
The generally recommended path is to start by reading the books, and doing small coding exercises until the rules around borrow checking become intuitive. Once this happens, then you can expand to more real world projects. If you find yourself struggling hard with the borrow checker, seek help. It very well could be that you're trying to solve your problem in a way that goes against how Rust wants you to work.
# Configuration for Alacritty, the GPU enhanced terminal emulator | |
# Any items in the `env` entry below will be added as | |
# environment variables. Some entries may override variables | |
# set by alacritty it self. | |
env: | |
# TERM env customization. | |
# | |
# If this property is not set, alacritty will set it to xterm-256color. | |
# |