Created
August 21, 2016 21:27
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Visitor Pattern for Damage key methods excerpt
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protected override void OnCollisionEnter2D(Collision2D col) | |
{ | |
DamageVisitor damager = col.gameObject.GetComponent<DamageVisitor>(); | |
DamageVisitable damagable = gameObject.GetComponent<DamageVisitable>(); | |
damagable.AcceptDamageFrom(damager); | |
} | |
public override void AcceptDamageFrom(DamageVisitor damager) | |
{ | |
int damageAmount = damager.CauseDamageTo(this); | |
health -= damageAmount; | |
} | |
public override int CauseDamageTo(DamageVisitable damagable) | |
{ | |
return 0; | |
} |
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