Created
June 16, 2021 12:57
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sketch_210615b gradient experiment
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color[] colors = new int[2]; | |
void setup() { | |
size(1000,1000); | |
colorMode(HSB, 359, 99, 99, 255); | |
colors[0] = color(60, 7, 60, 255); | |
colors[1] = color(25, 100, 86, 255); | |
} | |
void draw() { | |
background(color(0,0,100, 255)); | |
noStroke(); | |
noLoop(); | |
float variance = 0.001; | |
int stepHeight = 1; | |
float centerX = width/2; | |
float centerY = height/2; | |
float containerW = width/2; | |
float containerH = height/2; | |
float lPerc = 0.0; | |
int offset = 0; | |
int topCount = 0; | |
int bottomCount = 0; | |
color topToMddleC = lerpColor(colors[0], colors[1], .5); | |
color middleToBottomC = lerpColor(colors[0], colors[1], 1); | |
float nextX, nextY; | |
float[][] topLeft = new float[int(90/variance)][]; | |
float[][] topRight = new float[int(90/variance)][]; | |
float[][] bottomLeft = new float[int(90/variance)][]; | |
float[][] bottomRight = new float[int(90/variance)][]; | |
// Top Left Arc | |
offset = 0; | |
for(float a=PI+HALF_PI; a >= PI; a+=-variance) { | |
nextX = centerX + (containerW/2) * cos(a); | |
nextY = centerY + (containerH/2) * sin(a); | |
topLeft[offset] = new float[] {nextX, nextY}; | |
offset++; | |
} | |
// Top Right Arc | |
offset = 0; | |
for(float a=PI+HALF_PI; a <= PI+HALF_PI+HALF_PI; a+=variance) { | |
nextX = centerX + (containerW/2) * cos(a); | |
nextY = centerY + (containerH/2) * sin(a); | |
topRight[offset] = new float[] {nextX, nextY}; | |
offset++; | |
} | |
// Bottom Left Arc | |
offset = 0; | |
for(float a=PI; a >= HALF_PI - variance; a+=-variance) { | |
nextX = centerX + (containerW/2) * cos(a); | |
nextY = centerY + (containerH/2) * sin(a); | |
bottomLeft[offset] = new float[] {nextX, nextY}; | |
offset++; | |
} | |
// Bottom Right Arc | |
offset = 0; | |
for(float a=HALF_PI-QUARTER_PI*2; a <= HALF_PI + variance; a+=variance) { | |
nextX = centerX + (containerW/2) * cos(a); | |
nextY = centerY + (containerH/2) * sin(a); | |
bottomRight[offset] = new float[] {nextX, nextY}; | |
offset++; | |
} | |
// find the actual number of point from top to middle | |
for(int i=0; i < topLeft.length; i++ ) { | |
if (topLeft[i] != null && topRight[i] != null) { | |
topCount++; | |
} | |
} | |
// find the actual number of point from middle to bottom | |
for(int i=0; i < bottomLeft.length; i++ ) { | |
if (bottomLeft[i] != null && bottomRight[i] != null) { | |
bottomCount++; | |
} | |
} | |
// From the top to the middle draw rectangles with color transition | |
for(int i=0; i < topCount; i++ ) { | |
lPerc = 0.5 * (((float)i/(float)topCount)); | |
topToMddleC = lerpColor(colors[0], colors[1], lPerc); | |
fill(topToMddleC); | |
if (topLeft[i] != null && topRight[i] != null) { | |
beginShape(); | |
vertex(topLeft[i][0], topLeft[i][1]); | |
vertex(topRight[i][0], topRight[i][1]); | |
vertex(topRight[i][0]+stepHeight, topRight[i][1]+stepHeight); | |
vertex(topLeft[i][0]+stepHeight, topLeft[i][1]+stepHeight); | |
endShape(); | |
} | |
} | |
// From the top to the middle draw rectangles with color transition | |
for(int i=0; i < bottomCount; i++) { | |
lPerc = (1 * (((float)i/(float)bottomCount))); | |
middleToBottomC = lerpColor(topToMddleC, colors[1], lPerc); | |
fill(middleToBottomC); | |
if (bottomLeft[i] != null && bottomRight[i] != null) { | |
beginShape(); | |
vertex(bottomLeft[i][0], bottomLeft[i][1]); | |
vertex(bottomRight[i][0], bottomRight[i][1]); | |
vertex(bottomRight[i][0]+stepHeight, bottomRight[i][1]+stepHeight); | |
vertex(bottomLeft[i][0]+stepHeight, bottomLeft[i][1]+stepHeight); | |
endShape(); | |
} | |
} | |
} |
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