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const matcapTexture = new THREE.TextureLoader().load(matcap); | |
const material = new THREE.MeshMatcapMaterial({ | |
color: 0xFFFFFF, | |
matcap: matcapTexture | |
}); | |
const uniforms = { | |
uTime: { value: 0 } | |
}; |
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export const getWorldVisibleHeight = (camera) => { | |
const vFOV = camera.fov * Math.PI / 180; | |
return 2 * Math.tan(vFOV / 2) * (camera.position.z) | |
} | |
export const worldToPx = (value, camera) => { | |
const worldHeight = getWorldVisibleHeight(camera) | |
return value * worldHeight * window.innerHeight | |
} |
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How To Gulp + Sass Basics | |
# Crée un dossier projet et go dedans | |
mkdir myProject && cd myProject | |
# Crée un fichier config npm pour sauvegarder le nom des paquets installés. | |
touch package.json | |
# Installe Gulp globalement |
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How To Gulp Basics | |
# Crée un dossier projet et go dedans | |
mkdir myProject && cd myProject | |
# Crée un fichier config npm pour sauvegarder le nom des paquets installés. | |
touch packages.json | |
# Installe Gulp globalement |