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April 13, 2021 23:07
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User icon.png as Audio
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tool | |
extends AudioStreamPlayer | |
# "We were so preoccupied with whether or not we could, we didn’t stop to think if we should." | |
var sample_hz = 8000.0 # Adjust and enjoy the sound of nightmares | |
var playback: AudioStreamPlayback = null # Actual playback stream, assigned in _init(). | |
var _stream = PoolRealArray() | |
var stream_pos = 0 | |
var stream_len = 0 | |
func _fill_buffer(): | |
var to_fill = playback.get_frames_available() | |
while to_fill > 0: | |
playback.push_frame(Vector2(_stream[stream_pos],_stream[-stream_pos])) | |
stream_pos = wrapi(stream_pos+1, 0, stream_len) | |
to_fill -= 1 | |
func _process(_delta): | |
_fill_buffer() | |
func _init(): | |
stream = AudioStreamGenerator.new() | |
stream.mix_rate = sample_hz # Setting mix rate is only possible before play(). | |
load_icon_as_audio() | |
playback = get_stream_playback() | |
_fill_buffer() # Prefill, do before play() to avoid delay. | |
func load_icon_as_audio(): | |
var file = File.new() | |
file.open("res://icon.png", File.READ) | |
while not file.eof_reached(): | |
_stream.append( (file.get_8() - 128) /128.0 ) | |
stream_len = _stream.size() | |
file.close() |
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this is the best thing ever