Created
June 28, 2011 17:53
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helping stuff
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# <-- This is a comment | |
# Array of cards: | |
arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] | |
# and the player's current hand: | |
my_hand = [] | |
# In ruby it can also be written like this: | |
# arr = [1..10] | |
# Now let's get a random value from the array (deck of cards): | |
# my_card = arr[rand(arr.size() - 1)] | |
# Let's break that down so we understand what's happening... | |
# This will give us the size of the array is one greater than the max index | |
# arr[9] is the value '10' (because arr[0] is the value '1'), but arr.size() | |
# returns 10 because there's 10 total values: | |
arr_size = arr.size() - 1 | |
#arr_size is now '9' | |
# This gives us a random number from 0 - 9 | |
ran_num = rand(arr_size) | |
# ran_num is now a random index value, now let's grab that value from our array of 10 cards: | |
my_card = arr[ran_num] | |
# Now let's add it to our player's hand of cards: | |
# the push() method appends a value to the end of an existing array. | |
my_hand.push(my_card) | |
# my_hand now looks like this: | |
# [4] (assuming our random card was '4') | |
full_deck = [] | |
["2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13"].each do |number| | |
["c", "s", "d", "h"].each do |card_type| | |
# We are looping through each possible number & shape combination for the cards, and | |
# adding them to the deck. It will end up looking like this: | |
# ["2c", "2s", "2d", "2h", "3c", "3s", "3d", "3h"..."13d", "13h"] | |
full_deck.push!(number + card_type) | |
end | |
end |
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