Created
March 24, 2014 03:50
-
-
Save ohmygodwin/9733816 to your computer and use it in GitHub Desktop.
coding for emotional impact homework 6
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
float x, y, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5, x6, y6, x12, y12, | |
x8, y8, x9, y9, x10, y10, m, n, m1, n1, m2, n2, m3, n3, m4, n4, m5, | |
n5, m6, n6, m12, n12, c, d, c1, d1, c2, d2, c3, d3, c4, d4, c5, d5, c6, d6, c7, d7, c8, d8, c9, d9, | |
q, r; | |
float a; | |
boolean saveMe = false; | |
float red = 240; | |
float green = 40; | |
float blue = 40; | |
float theta; | |
int freq = 400; | |
void setup() { | |
size(800, 800); | |
background(253, 250, 243); | |
} | |
void draw() { | |
if (keyPressed && key == 's') { | |
saveFrame("frame-######.png"); | |
saveMe = false; | |
} | |
if (millis() < 20000) { | |
red -= .1; | |
green += .06; | |
blue += .1; | |
a+=.002; | |
pushMatrix(); | |
translate(width/2, height/2); | |
c = cos(a*100)*freq; | |
d = sin(a*1)*freq; | |
c1 = cos((a+30)*100)*freq; | |
d1 = sin((a+30)*1)*freq; | |
c2 = cos((a+60)*100)*freq; | |
d2 = sin((a+60)*1)*freq; | |
c3 = cos((a+90)*100)*freq; | |
d3 = sin((a+90)*1)*freq; | |
c4 = cos((a+120)*100)*freq; | |
d4 = sin((a+120)*1)*freq; | |
c5 = cos((a+150)*100)*freq; | |
d5 = sin((a+150)*1)*freq; | |
c6 = cos((a+180)*100)*freq; | |
d6 = sin((a+180)*1)*freq; | |
c7 = cos((a+210)*100)*freq; | |
d7 = sin((a+210)*1)*freq; | |
c8 = cos((a+240)*100)*freq; | |
d8 = sin((a+240)*1)*freq; | |
c9 = cos((a+270)*100)*freq; | |
d9 = sin((a+270)*1)*freq; | |
noStroke(); | |
fill(red, green, blue, 100); | |
ellipse(c, d, 10, 10); | |
recur(10.0, c, d); | |
ellipse(c1, d1, 8, 8); | |
recur(12.0, c1, d1); | |
ellipse(c2, d2, 10, 10); | |
recur(12.0, c2, d2); | |
ellipse(c3, d3, 10, 10); | |
recur(12.0, c3, d3); | |
ellipse(c4, d4, 10, 10); | |
recur(12.0, c4, d4); | |
ellipse(c5, d5, 10, 10); | |
recur(12.0, c5, d5); | |
ellipse(c6, d6, 10, 10); | |
recur(12.0, c6, d6); | |
ellipse(c7, d7, 10, 10); | |
recur(12.0, c7, d7); | |
ellipse(c8, d8, 10, 10); | |
recur(12.0, c8, d8); | |
ellipse(c9, d9, 10, 10); | |
recur(12.0, c9, d9); | |
popMatrix(); | |
} | |
else if (millis() < 30000) { | |
red -= .08; | |
green -= .08; | |
blue += .15; | |
a+=.02; | |
pushMatrix(); | |
translate(width/2, height/2); | |
x = sin(a*100)*freq; | |
y = sin(a*1)*freq; | |
x1 = sin((a+5)*100)*freq; | |
y1 = sin((a+5)*1)*freq; | |
x2 = sin((a+10)*100)*freq; | |
y2 = sin((a+10)*1)*freq; | |
x3 = sin((a+15)*100)*freq; | |
y3 = sin((a+15)*1)*freq; | |
x4 = sin((a+20)*100)*freq; | |
y4 = sin((a+20)*1)*freq; | |
x5 = sin((a+25)*100)*freq; | |
y5 = sin((a+25)*1)*freq; | |
x6 = sin((a+30)*100)*freq; | |
y6 = sin((a+30)*1)*freq; | |
x12 = sin((a+35)*100)*freq; | |
y12 = sin((a+35)*1)*freq; | |
x8 = sin((a+40)*100)*freq; | |
y8 = sin((a+40)*1)*freq; | |
x9 = sin((a+45)*100)*freq; | |
y9 = sin((a+45)*1)*freq; | |
x10 = sin((a+50)*100)*freq; | |
y10 = sin((a+50)*1)*freq; | |
fill(red, green, blue, 100); | |
ellipse(x, y, 12, 12); | |
recur(12.0, x, y); | |
ellipse(x1, y1, 12, 12); | |
recur(12.0, x1, y1); | |
ellipse(x2, y2, 12, 12); | |
recur(12.0, x2, y2); | |
ellipse(x3, y3, 12, 12); | |
recur(12.0, x3, y3); | |
ellipse(x4, y4, 12, 12); | |
recur(12.0, x4, y4); | |
ellipse(x5, y5, 12, 12); | |
recur(12.0, x5, y5); | |
ellipse(x6, y6, 12, 12); | |
recur(12.0, x6, y6); | |
ellipse(x12, y12, 12, 12); | |
recur(12.0, x12, y12); | |
ellipse(x8, y8, 12, 12); | |
recur(12.0, x8, y8); | |
ellipse(x9, y9, 12, 12); | |
recur(12.0, x9, y9); | |
ellipse(x10, y10, 12, 12); | |
recur(12.0, x10, y10); | |
popMatrix(); | |
} | |
else if (millis() < 60000) { | |
red += .01; | |
green +=.06; | |
blue -=.06; | |
a+=.004; | |
pushMatrix(); | |
translate(width/2, height/2); | |
m = sin(a*200)*freq; | |
n = cos(a*1)*freq; | |
m1 = sin((a+5)*200)*freq; | |
n1 = cos((a+5)*1)*freq; | |
m2 = sin((a+10)*200)*freq; | |
n2 = cos((a+10)*1)*freq; | |
m3 = sin((a+15)*200)*freq; | |
n3 = cos((a+15)*1)*freq; | |
m4 = sin((a+20)*200)*freq; | |
n4 = cos((a+20)*1)*freq; | |
m5 = sin((a+25)*200)*freq; | |
n5 = cos((a+25)*1)*freq; | |
m6 = sin((a+30)*200)*freq; | |
n6 = cos((a+30)*1)*freq; | |
m12 = sin((a+35)*200)*freq; | |
n12 = cos((a+35)*1)*freq; | |
fill(red, green, blue, 100); | |
ellipse(m, n, 12, 12); | |
recur(12.0, m, n); | |
ellipse(m1, n1, 12, 12); | |
recur(12.0, m1, n1); | |
ellipse(m2, n2, 12, 12); | |
recur(12.0, m2, n2); | |
ellipse(m3, n3, 12, 12); | |
recur(12.0, m3, n3); | |
ellipse(m4, n4, 12, 12); | |
recur(12.0, m4, n4); | |
ellipse(m5, n5, 12, 12); | |
recur(12.0, m5, n5); | |
ellipse(m6, n6, 12, 12); | |
recur(12.0, m6, n6); | |
ellipse(m12, n12, 12, 12); | |
recur(12.0, m12, n12); | |
popMatrix(); | |
} | |
} | |
void recur(float size, float xLoc, float yLoc) { | |
size *= 0.66; | |
float xC = xLoc; | |
float yC = yLoc; | |
if (size > 0.5) { | |
pushMatrix(); | |
translate(0, size); | |
ellipse(xC, yC, size, size); | |
recur(size, xC, yC); | |
popMatrix(); | |
pushMatrix(); | |
translate(0, -size); | |
ellipse(xC, yC, size, size); | |
recur(size, xC, yC); | |
popMatrix(); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment