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{ | |
"id": "ghormeh-sabzi-01", | |
"name": "Ghormeh Sabzi (Persian Herb Stew)", | |
"description": "Soul-warming Ghormeh Sabzi is a Persian herb stew loaded with dried limes, fresh herbs, and spinach, simmered in a pot with chunks of tender beef or lamb and red kidney beans. It's perfect served with fluffy basmati rice or tahdig, and it is such a warm and cozy bowl of food!", | |
"thumbnail_url": "https://littlespicejar.com/wp-content/uploads/2023/02/Ghormeh-Sabzi-4.jpg", | |
"prep_time_minutes": 30, | |
"cook_time_minutes": 190, | |
"servings": "6-8", | |
"difficulty": "medium", | |
"cuisine": "persian", |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.Universal; | |
public class GrabScreenFeature : ScriptableRendererFeature | |
{ | |
[System.Serializable] | |
public class Settings |
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/* | |
Copyright (c) 2022 Omid Saadat | |
Licensed under the MIT License (Do whatevever you want with this!); | |
*/ | |
using UnityEngine; | |
using UnityEditor; | |
public class ObjectActivationSwitch : EditorWindow | |
{ | |
[MenuItem("LeMoonade/ObjectActivationSwitch")] |
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" Plugins: | |
call plug#begin('~/.vim/plugged') | |
Plug 'tpope/vim-fugitive' | |
Plug 'tpope/vim-surround' | |
Plug 'scrooloose/nerdtree' | |
Plug 'OmniSharp/omnisharp-vim' | |
Plug 'dense-analysis/ale' | |
Plug 'vim-airline/vim-airline' | |
Plug 'vim-airline/vim-airline-themes' | |
Plug 'edkolev/tmuxline.vim' |
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/* | |
* Modified by Omid Saadat | |
* | |
* Tencent is pleased to support the open source community by making xLua available. | |
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. | |
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at | |
* http://opensource.org/licenses/MIT | |
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. | |
*/ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using DG.Tweening; | |
public class EyeFollow : MonoBehaviour | |
{ | |
[SerializeField] Transform[] insideEyes; | |
[SerializeField] float EyeRadius; | |
[SerializeField] int updateInterval = 3; |
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/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/Assets/AssetStoreTools* | |
# Visual Studio 2015 cache directory | |
/.vs/ |