wgpu
-based renderer- Direct3D 12
- Vulkan
- OpenGL
- Metal
- WebGPU
- WebGL 2
- Multithreaded rendering
- 3D & 2D mesh rendering
- Skeletal animation
- Morph targets/blendshapes
- Physically based rendering
- Normal maps
- Parallax normal maps
- Occlusion maps
- glTF support
- Static cubemap reflections
- Transmission
- Bloom
- Volumetric fog (light shafts/god rays) with scattering
- Depth of field (bokeh or Gaussian)
- Chromatic aberration
- Automatic batching and instancing
- GPU transform & cull
- MSAA
- FXAA
- SMAA
- TAA
- Directional lights, cascaded shadow maps
- Spot lights, shadow maps
- Point lights, shadow cubemaps
- Soft shadows with PCF & PCSS
- HDR rendering
- SSAO
- Color grading
- Automatic exposure
- Screen-space reflections
- Visibility ranges with dithering
- Meshlets
- Reversed Z-buffer
- Forward+ rendering
- Deferred rendering
- Visbuffer for meshlets
- Motion blur
- Clearcoat
- Anisotropy
- Order-independent transparency
- Lightmaps with bicubic filtering
- Ambient cube based irradiance volumes
- Multiple camera views
- GPU-based particles
- GPU simulation of force fields
- GPU occlusion culling
- Clustered forward decals
- Contact projective decals
- Inverse kinematics
- Real-time atmosphere rendering
- Specular tints
- Real-time reflections