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MO2 Fallout 2 plugin
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# -*- encoding: utf-8 -*- | |
from pathlib import Path | |
from typing import List | |
from PyQt5.QtCore import QDir | |
import mobase | |
from ..basic_features import BasicGameSaveGameInfo | |
from ..basic_features.basic_save_game_info import BasicGameSaveGame | |
from ..basic_game import BasicGame | |
class Fallout2SaveGame(BasicGameSaveGame): | |
def allFiles(self): | |
return [self._filename] | |
class Fallout2Game(BasicGame): | |
Name = "Fallout 2 Support Plugin" | |
Author = "phobos2077" | |
Version = "1.0.0a" | |
GameName = "Fallout 2" | |
GameShortName = "fallout2" | |
GameNexusName = "fallout2" | |
GameSteamId = [38410] | |
GameGogId = "fallout_2" | |
GameBinary = "fallout2.exe" | |
GameDataPath = "" | |
# GameDocumentsDirectory = "%GAME_PATH%/" | |
# GameSavesDirectory = "%GAME_PATH%/data/SAVEGAME" | |
def init(self, organizer: mobase.IOrganizer): | |
super().init(organizer) | |
self._featureMap[mobase.SaveGameInfo] = BasicGameSaveGameInfo( | |
lambda s: s.replace(".sav", ".png") | |
) | |
return True | |
def iniFiles(self): | |
return ["fallout2.cfg"] | |
# def listSaves(self, folder: QDir) -> List[mobase.ISaveGame]: | |
# ext = self._mappings.savegameExtension.get() | |
# return [ | |
# Witcher3SaveGame(path) | |
# for path in Path(folder.absolutePath()).glob(f"*.{ext}") | |
# ] |
Not, because this is a hacky implementation at best. Wouldn't probably get accepted. Someone more familiar with MO2 plugins should do it.
always gets a error and wont work because PyQt5 is not detected (i installed it and even moved its folder to the libs folder of the plugins folder), now it cant find Qtcore despite it being inside of PyQt5
what should i add/ remove to the plugin file to remedy this (i dont know python)
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Have you considered opening a pull request in https://github.com/ModOrganizer2/modorganizer-basic_games?