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//Copyright (c) 2020 BlenderNPR and contributors. MIT license. | |
#include "Pipelines/NPR_Pipeline.glsl" | |
uniform sampler1D color_gradient; | |
uniform vec4 line_color = vec4(0.0,0.0,0.0,1.0); | |
uniform float line_id_boundary_width = 1.0; | |
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//Copyright (c) 2020 BlenderNPR and contributors. MIT license. | |
#include "Pipelines/NPR_Pipeline.glsl" | |
uniform int choose_color_0_texture_1_vertex_2 = 0; | |
uniform vec3 color; | |
uniform sampler2D color_texture; | |
uniform int color_texture_uv_index; | |
uniform int color_vertex_index; |