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// Transparency | |
alpha:fade // Means it is not a glass | |
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" } | |
ZWrite Off | |
Blend SrcAlpha OneMinusSrcAlpha | |
// Adjusting strength of the Normal | |
o.Normal = UnpackNormal(bump0); | |
o.Normal.xy *= wet; | |
o.Normal.z = 1; |