abacı
abacılık,- ğı
abadî
aba güreşi
abajur
abajurcu
abaküs
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//FMOD gist | |
// mod file test function | |
-(void)createSoundAndPlay | |
{ | |
FMOD_SYSTEM *soundSystem; | |
FMOD_SOUND *soundFile; | |
NSString *modFilePath = [[NSBundle mainBundle] pathForResource:@"accord" ofType:@"mod"]; | |
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// Created by efe ertugrul on 18/08/16. | |
import Cocoa | |
// VAR - LET - ARRAY - DICTIONARY | |
// constants | |
let anInt : Int = 1 | |
let aDouble : Double = 1.0 |
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// Created by efe ertugrul on 21/07/2017. | |
// Copyright © 2017 efe ertugrul. All rights reserved. | |
// | |
import Foundation | |
import SpriteKit | |
let DATA_KEY = "key" | |
class GameData : JSONObject, NSCoding |
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import Foundation | |
import SpriteKit | |
class GameScene : SKScene, PlayerControllerDelegate | |
{ | |
// MARK:- PROPERTIES | |
var playerController : PlayerController = PlayerController() |
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import GameplayKit | |
// seed must be between: 0 - 184467440737095551615 | |
var sourceTwister = GKMersenneTwisterRandomSource(seed: 7261500727393574700) | |
// it's static seed meaning the same numbers will be produced | |
sourceTwister.seed | |
// random numbers will be produced | |
var distrRandom = GKRandomDistribution(randomSource: sourceTwister, lowestValue: 1, highestValue: 3) |
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// Check user data in the tile under the player’s sprite | |
// Convert the player’s position into the tile map’s frame of reference | |
let position = tileMap.convert(playerSprite.position, from: playerSprite) | |
// Get the column and row of the tile that contains the position | |
let column = tileMap.tileColumnIndex(fromPosition: position) | |
let row = tilemap.tileRowIndex(fromPosition: position) |
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// | |
// GameScene.swift | |
// cros | |
// | |
// Created by efe ertugrul on 19/06/2017. | |
// Copyright © 2017 efe ertugrul. All rights reserved. | |
// | |
import SpriteKit | |
import GameplayKit |