PS2 Bios Download for PCSX2 & AetherSX2 Emulators | For All Regions
PS2 Bios Download (OFFICIAL) for PCSX2 & AetherSX2 Emulators
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scph5500.bin 26-Aug-2018 20:47 512.0K
scph5501.bin 26-Aug-2018 20:47 512.0K
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.AI; |
PS2 Bios Download for PCSX2 & AetherSX2 Emulators | For All Regions
PS2 Bios Download (OFFICIAL) for PCSX2 & AetherSX2 Emulators
--
scph5500.bin 26-Aug-2018 20:47 512.0K
scph5501.bin 26-Aug-2018 20:47 512.0K
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
Shader "Skybox/CubemapStereo" { | |
Properties { | |
_Tint ("Tint Color", Color) = (.5, .5, .5, .5) | |
[Gamma] _Exposure ("Exposure", Range(0, 8)) = 1.0 | |
_Rotation ("Rotation", Range(0, 360)) = 0 | |
[NoScaleOffset] _TexLeft ("Cubemap (HDR)", Cube) = "grey" {} | |
[NoScaleOffset] _TexRight ("Cubemap (HDR)", Cube) = "grey" {} | |
} |
OBS: O var_number_int é a varável que recebera o valor a ser convertido em DP | |
(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, var_number_int, getResources().getDisplayMetrics()) | |
##KOTLIN | |
val Int.dp: Int | |
get() = (this * Resources.getSystem().displayMetrics.density + 0.5f).toInt() | |
val Float.dp: Int |
package main | |
// https://play.golang.org/p/5VsRVVtyo-J | |
import ( | |
"crypto/rand" | |
"fmt" | |
) | |
func tokenGenerator() string { |
using System; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
namespace UDP | |
{ | |
public class UDPSocket | |
{ | |
private Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
package main | |
import ( | |
"fmt" | |
"net" | |
"time" | |
"bufio" | |
) | |
func handleConnection(conn net.Conn) { |
public static float convertPixelsToDp(float px){ | |
DisplayMetrics metrics = Resources.getSystem().getDisplayMetrics(); | |
float dp = px / (metrics.densityDpi / 160f); | |
return Math.round(dp); | |
} | |
public static float convertDpToPixel(float dp){ | |
DisplayMetrics metrics = Resources.getSystem().getDisplayMetrics(); | |
float px = dp * (metrics.densityDpi / 160f); | |
return Math.round(px); |
<?xml version="1.0" encoding="utf-8"?> | |
<layer-list xmlns:android="http://schemas.android.com/apk/res/android"> | |
<item | |
android:top="-6dp" | |
android:left="-6dp" | |
android:right="-6dp" | |
android:bottom="0dp"> | |
<shape android:shape="rectangle"> | |
<solid android:color="#88FFFF00"/> |