Skip to content

Instantly share code, notes, and snippets.

View roguesleipnir's full-sized avatar

Ryan roguesleipnir

View GitHub Profile
@elringus
elringus / RenderMyCustomPass.cs
Last active September 27, 2024 03:44
Example for adding custom render passes via renderer features for lightweight render pipeline (LWRP)
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.LWRP;
// Inheriting from `ScriptableRendererFeature` will add it to the
// `Renderer Features` list of the custom LWRP renderer data asset.
public class RenderMyCustomPass : ScriptableRendererFeature
{
private class MyCustomPass : ScriptableRenderPass
{