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JS Bin // source http://jsbin.com/dayesorelu
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script type="text/javascript" src="https://www.gstatic.com/charts/loader.js"></script> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<div id="chart_div"></div> | |
<script id="jsbin-javascript"> | |
const context = new AudioContext(); | |
debugger; | |
const buffer = createSample(2, context, 0.5); | |
console.log("play sound"); | |
//playSound(buffer, context); | |
function playSound(audioBuffer, audioContext) { | |
const source = audioContext.createBufferSource(); | |
console.log("Connecting buffer"); | |
source.buffer = audioBuffer; | |
source.connect(audioContext.destination); | |
source.start(); | |
} | |
function clamp(value, lower, upper) { | |
} | |
function createSample(channels, audioContext, volume) { | |
const _volume = Math.max(0, Math.min(volume, 0.01)); | |
console.log(_volume); | |
const frameCount = audioContext.sampleRate * 2; | |
const audioBuffer = audioContext | |
.createBuffer(channels, frameCount, audioContext.sampleRate); | |
for (let channelIndex = 0; channelIndex < channels; channelIndex++) { | |
const currentBuffer = audioBuffer.getChannelData(channelIndex); | |
for (let frameIndex = 0; frameIndex < frameCount; frameIndex++) { | |
currentBuffer[frameIndex] | |
= create_sin(frameIndex, 1500) * _volume; | |
} | |
} | |
return audioBuffer; | |
} | |
</script> | |
<script id="jsbin-source-javascript" type="text/javascript">const context = new AudioContext(); | |
debugger; | |
const buffer = createSample(2, context, 0.5); | |
console.log("play sound"); | |
//playSound(buffer, context); | |
function playSound(audioBuffer, audioContext) { | |
const source = audioContext.createBufferSource(); | |
console.log("Connecting buffer"); | |
source.buffer = audioBuffer; | |
source.connect(audioContext.destination); | |
source.start(); | |
} | |
function clamp(value, lower, upper) { | |
} | |
function createSample(channels, audioContext, volume) { | |
const _volume = Math.max(0, Math.min(volume, 0.01)); | |
console.log(_volume); | |
const frameCount = audioContext.sampleRate * 2; | |
const audioBuffer = audioContext | |
.createBuffer(channels, frameCount, audioContext.sampleRate); | |
for (let channelIndex = 0; channelIndex < channels; channelIndex++) { | |
const currentBuffer = audioBuffer.getChannelData(channelIndex); | |
for (let frameIndex = 0; frameIndex < frameCount; frameIndex++) { | |
currentBuffer[frameIndex] | |
= create_sin(frameIndex, 1500) * _volume; | |
} | |
} | |
return audioBuffer; | |
}</script></body> | |
</html> |
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Learn more about bidirectional Unicode characters
const context = new AudioContext(); | |
debugger; | |
const buffer = createSample(2, context, 0.5); | |
console.log("play sound"); | |
//playSound(buffer, context); | |
function playSound(audioBuffer, audioContext) { | |
const source = audioContext.createBufferSource(); | |
console.log("Connecting buffer"); | |
source.buffer = audioBuffer; | |
source.connect(audioContext.destination); | |
source.start(); | |
} | |
function clamp(value, lower, upper) { | |
} | |
function createSample(channels, audioContext, volume) { | |
const _volume = Math.max(0, Math.min(volume, 0.01)); | |
console.log(_volume); | |
const frameCount = audioContext.sampleRate * 2; | |
const audioBuffer = audioContext | |
.createBuffer(channels, frameCount, audioContext.sampleRate); | |
for (let channelIndex = 0; channelIndex < channels; channelIndex++) { | |
const currentBuffer = audioBuffer.getChannelData(channelIndex); | |
for (let frameIndex = 0; frameIndex < frameCount; frameIndex++) { | |
currentBuffer[frameIndex] | |
= create_sin(frameIndex, 1500) * _volume; | |
} | |
} | |
return audioBuffer; | |
} |
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