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// BAD | |
searchResults: [ | |
{name: 'New Noise', | |
artist: 'The Refused', | |
album: 'The Shape of Punk to Come'}, | |
{name: 'Hands Down', | |
artist: 'Dashboard Confessional', | |
album: 'A Mark, a Mission, a Brand, a Scar'}, | |
{name: 'name', | |
artist: 'artist', |
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import {TestBed} from '@angular/core/testing'; | |
import {ArtworkService} from './artwork.service'; | |
import * as path from 'path'; | |
import {remote} from 'electron'; | |
//import * as child from 'child_process'; | |
import * as ChildProcess from 'child_process'; | |
//import {spawn} from 'child_process'; | |
import {shell} from 'electron'; | |
//import * as et from 'electron'; |
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import { ApplicationService, NotificationService, WorkspaceService } from '../../core'; | |
import { Component, OnInit } from '@angular/core'; | |
import { FlixBaseComponent } from '../base/flixbase.component'; | |
import { remote } from 'electron'; | |
@Component({ | |
selector: 'flx-main', | |
templateUrl: './main.component.html', | |
styleUrls: ['./main.component.scss'] | |
}) |
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package main | |
import ( | |
"fmt" | |
"math/rand" | |
"strconv" | |
"time" | |
) | |
type Vector2D struct { |
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#!/bin/bash | |
echo "try to connect..." | |
ssh -R 8080:127.0.0.1:80 [email protected] | |
tail -f /tmp/dummy_file |
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using UnityEngine; | |
using System.Collections; | |
public class Looky : MonoBehaviour | |
{ | |
/** | |
* The target we will snap to. | |
*/ | |
public Transform target; | |
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Scenario: Ensure we can successfully create panel revisions and prove the panel | |
revision number increments properly. | |
Given I send a header-signed "POST" request to "/show/$showId/panel" with content type "application/json" with body: | |
""" | |
{ | |
"title": "my show", | |
"description": "this is a test show" | |
} | |
""" | |
And the response code should be 201 |
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using UnityEngine; | |
using System.Collections; | |
public class Looky : MonoBehaviour | |
{ | |
/** | |
* The target for where we want to face | |
*/ | |
public Transform target; | |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using FluffyUnderware.Curvy; | |
using FluffyUnderware.Curvy.Controllers; | |
[System.Serializable] | |
public class ConveyorObject | |
{ | |
public GameObject obj; |
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using UnityEngine; | |
using System.Collections; | |
public class DeliverySheetPanel : MonoBehaviour { | |
public InventoryManager inventoryManager; | |
public GameObject listItemPrefab; | |
// Use this for initialization | |
void Start () { |
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